UK Trademark Search > PREMIER LEAGUE PLAYER

PREMIER LEAGUE PLAYER United Kingdom Trademark Information

Education; Providing of training; Entertainment; Sporting and cultural activities; Amusements; Cinema presentations; Club services [entertainment or education]; Coaching [training]; Electronic desktop publishing; Entertainer services; Entertainment information; Gambling; Game services provided on-line from a computer network; Games equipment rental; News reporters services; Organization of competitions [education or entertainment]; Organization of sports competitions; Production of radio and television programmes; Providing amusement arcade services; Providing on-line electronic publications, not downloadable; Providing sports facilities; Publication of books; Publication of electronic books and journals on-line; Radio entertainment; Recreation facilities (Providing -); Recreation information; Rental of sports equipment, except vehicles; Rental of sports grounds; Rental of stadium facilities; Sport camp services; Television entertainment; Ticket agency services [entertainment]; Timing of sports events; Timing of esports events; Information relating to sporting events and esports events provided on-line from a computer database or the Internet; electronic games services provided ...

Words that describe this mark

education   providing   training   entertainment   sporting   cultural   activities   amusements   cinema   presentations   club   services   entertainment   education   coaching   training   electronic   desktop   publishing   entertainer   services   entertainment   information   gambling   game   services   provided   online   network   games   equipment   rental   news   reporters   services   organization   competitions  
On Tuesday, December 5, 2023, a united kingdom trademark registration was filed for PREMIER LEAGUE PLAYER by The Football Association Premier League Limited ********, ********, ***** ****. The United Kingdom IP office has given the trademark application number of UK00003987720. The current status of this trademark filing is Registered. The correspondent listed for PREMIER LEAGUE PLAYER is Lane IP Limited of ********, ********, ***** **** The PREMIER LEAGUE PLAYER trademark is filed in the category of Education and Entertainment Services , Computer & Software Products & Electrical & Scientific Products .
Word Mark: PREMIER LEAGUE PLAYER
Current Status:
Registered
LIVE (Circa: 2023)
Application Number: UK00003987720
Filing Date: Tuesday, December 5, 2023
Registration Date: Friday, March 22, 2024
Type of Mark: Individual
Mark Feature: Word
Publication:
2024/002: Friday, January 12, 2024
Last Applicant/Owner: ********
********
***** ****
Correspondent:
********
********
***** ****

Classification Information

Class Description: 041 - Education and Entertainment Services
Goods & Services: Education; Providing of training; Entertainment; Sporting and cultural activities; Amusements; Cinema presentations; Club services [entertainment or education]; Coaching [training]; Electronic desktop publishing; Entertainer services; Entertainment information; Gambling; Game services provided on-line from a computer network; Games equipment rental; News reporters services; Organization of competitions [education or entertainment]; Organization of sports competitions; Production of radio and television programmes; Providing amusement arcade services; Providing on-line electronic publications, not downloadable; Providing sports facilities; Publication of books; Publication of electronic books and journals on-line; Radio entertainment; Recreation facilities (Providing -); Recreation information; Rental of sports equipment, except vehicles; Rental of sports grounds; Rental of stadium facilities; Sport camp services; Television entertainment; Ticket agency services [entertainment]; Timing of sports events; Timing of esports events; Information relating to sporting events and esports events provided on-line from a computer database or the Internet; electronic games services provided by means of the Internet; organisation of competitions and sporting events; officiating at sports contests and esports contests; provision of sports facilities and esports facilities; entertainment services relating to sport and esports; archive library services; preparation of entertainment programmes for broadcasting; sports and esports education services; sports-park services; sports club services and esports club services; presentation of live entertainment; presentation of live football matches; presentation of live esports matches; Providing online games; publishing and providing of computer games; providing online videos, not downloadable; providing films, not downloadable, via video-on-demand services; providing television programmes, not downloadable, via video-on-demand services; providing on-line news and information in the field of sports, computer games and esports; Provision of customised web pages featuring game player information, including information regarding a player's identity and the player's preferences; providing information to game players about the ranking of their scores of games through web sites; Internet and interactive computer services relating to games and entertainment; Organising, running and conducting of esports competitions and tournaments; Organisation, production and presentation of multiplayer video game competitions for professional players; On-line operation and coordination of computer game tournaments, leagues and tours; organisation of sports and esports competitions; regulation of sports and esports competitions; providing sports and esports news; online provision of information and general encyclopaedic knowledge relating to entertainment, sports, esports, video games, computer games and computer game competitions; fan clubs; fan club services; provision of entertainment via podcasts; providing online newsletters in the field of sports, computer games and esports; audio, video and multimedia production; virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing virtual reality games, augmented reality games, interactive entertainment and virtual reality content and experiences; Entertainment services, namely, providing online virtual reality environments; Entertainment services, namely, providing online augmented reality environments; Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences; Multimedia entertainment production and publishing services; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, sportswear, football shirts, eyewear, bags, sports bags, backpacks, sports equipment, footballs, art, toys, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; sporting services; online sporting services; esports services; entertainment services, namely, providing virtual reality experiences relating to football, sports and esports; providing on-line music, not downloadable; providing an online game based on real-life events in football matches; virtual reality arcade services; virtual reality game services and augmented reality game services provided on-line from a computer network; information, advisory and consultancy services relating to the aforesaid.
Class Description: 009 - Computer & Software Products & Electrical & Scientific Products
Goods & Services: Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; calculating machines, data processing equipment and computers; CDs; DVDs; computer games; video games; virtual reality games; computer software; Computer game software for use on mobile and cellular phones; Downloadable graphics for mobile phones; Application software for mobile phones; mobile apps; Computer game software for computers, mobile phones and tablet computers; software for tablet computers; computer hardware; computer peripherals; publications in electronic format; telecommunications apparatus, equipment and accessories; broadcasting apparatus and instruments; mobile phone accessories; cases and covers for mobile phones; cases and covers for computer tablets; cases and covers for computer hardware; computer programs [downloadable software]; video game cartridges; downloadable music files; downloadable image files; downloadable multimedia content; memory cards for video game machines; virtual reality headsets; wearable video display monitors; recorded television and radio programmes; recorded programmes for broadcasting or other transmission on television, radio, mobile telephones, PDAs and on PCs in the field of sports, computer games and esports; video recordings; software that allows gamers to live broadcast their games to others from a gaming device, to communicate with other gamers, or to watch games being played by others; Electronic message boards and electronic information display boards; electronic bulletin boards; computer software for computer game and video game competitions; downloadable videos in the field of sports, computer games, virtual reality, augmented reality and esports; downloadable information relating to sport, games, gaming, virtual reality and augmented reality; media content in relation to sports and esports; podcasts; downloadable electronic newsletters in the field of sports, computer games, virtual reality, augmented reality and esports; downloadable multimedia, image, video, music and audio files; downloadable digital files and multimedia, image, video, music and audio files authenticated by non-fungible tokens; multimedia, image, video, music and audio files authenticated by non-fungible tokens (NFTs); software for non-fungible token (NFT) ticketing; software for creating non-fungible tokens (NFTs); software for creating, viewing, editing, modifying, purchasing, selling and transferring non-fungible tokens (NFTs), multimedia content, images, pictures, photographs, artwork, animated cartoons, video, music and audio; Database software; Downloadable software for enabling users to view, market, purchase, sell, or exchange non-fungible tokens (NFTs) or digital goods; marketplace software; software for the buying and selling of goods and services; Virtual reality software; Virtual, augmented, and mixed reality software for use in enabling computers and mobile devices to provide virtual reality experiences; software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion; virtual reality game software; augmented reality game software; software for engaging in social networking and interacting with online communities; social networking software; software for accessing and streaming multimedia entertainment content; software for providing access to an online virtual environment; software for the creation, production, modification and purchase of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, sportswear, football shirts, eyewear, bags, sports bags, backpacks, sports equipment, footballs, art, toys, for use online and in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring perfumery, cosmetics, toiletries, cosmetic preparations, laundry detergent and fabric conditioners, badges, vehicle badges, buckles, busts, figurines, key rings, memorial plates and plaques, ornaments, monuments, signs, number plates, statues and statuettes, works of art, automatic vending machines for use online and in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring vehicles, jewellery, Bracelets, Clocks and watches, Earrings, Necklaces, Ornamental pins, Ornaments [jewellery], Pins [jewellery], Tie pins, Wristwatches, wrist bands, team and player trading pins (jewellery), pin badges, trophies for use online and in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring photographs, stationery, artists' materials, posters, flags, banners, trading cards, newspapers, books, magazines, albums, stickers, greeting cards, calendars, diaries, postcards, collectible cards, souvenir programs for sports events for use online and in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring bags, umbrellas, purses, handbags, boot bags, holdalls, suitcases, rucksacks, backpacks, sporting bags, wallets, furniture, pillows and cushions, mugs, cups, flags, towels, pennants, Clothing, footwear, headgear, football boots, sportswear, football shirts, replica football kits, football bibs, wrist bands, carpets, rugs, mats and matting, wallpaper for use online and in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring games and playthings, gymnastic and sporting articles, toys, footballs, balls, bags adapted for carrying sporting articles and apparatus, goal posts, goal nets, sports training apparatus, shin pads, football gloves, miniature replica football kits, balloons, playing cards, teddy bears, puzzles for use online and in online virtual worlds; downloadable digital trading cards and digital stickers; virtual reality software for allowing viewers to watch football matches and sports events in a virtual stadium; augmented reality software for allowing viewers to watch football matches and sports events in a virtual stadium; virtual reality and augmented reality software for gaming; virtual reality hardware; virtual reality glasses; virtual reality goggles; virtual reality controllers; headsets for virtual reality gamers; virtual reality and augment reality software for simulation; near field communication tags for interacting with mobile applications.
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