GAMERSE United Kingdom Trademark Information

Advertising and marketing; concept and brand creation and development; Providing online marketplaces for sellers of goods and or services; operating online marketplaces relating to the purchase and sales of non-fungible tokens (NFTs) and other blockchain-based non-fungible valuables; providing a website with an online marketplace; advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming; information, consultancy and advisory services related to the aforesaid.Financial transactions via blockchain; electronic funds transfer provided via blockchain technology; Financial services, namely, providing online, non-downloadable virtual in-game currency for use by members of an online community via a global computer network.Telecommunication services; services for communicating and transmitting avatars on and via personal computers, mobile phones, tablets and other electronic devices; Entertainment services, namely, providing on-line computer games; Provision of access to an electronic marketplace [portal] on computer networks; Providing online cha...

Words that describe this mark

advertising   marketing   concept   brand   creation   development   providing   online   marketplaces   sellers   goods   services   operating   online   marketplaces   relating   purchase   sales   nonfungible   tokens   nfts   blockchainbased   nonfungible   valuables   providing   website   online   marketplace   advertising   marketing   fields   software     metaverse     augmented   reality  
On Wednesday, April 20, 2022, a united kingdom trademark registration was filed for GAMERSE by Gameverse Corp ********, ********, ***** ****. The United Kingdom IP office has given the trademark application number of UK00003779862. The current status of this trademark filing is Registered. The correspondent listed for GAMERSE is Harper James of ********, ********, ***** **** The GAMERSE trademark is filed in the category of Advertising, Business & Retail Services , Insurance & Financial Services , Communications Services , Education and Entertainment Services , Computer & Software Services & Scientific Services , Computer & Software Products & Electrical & Scientific Products .
Word Mark: GAMERSE
Current Status:
Registered
LIVE (Circa: 2022)
Application Number: UK00003779862
Filing Date: Wednesday, April 20, 2022
Registration Date: Friday, July 22, 2022
Type of Mark: Individual
Mark Feature: Figurative
Publication:
2022/019: Friday, May 13, 2022
Last Applicant/Owner: ********
********
***** ****
Correspondent:
********
********
***** ****

Classification Information

Class Description: 035 - Advertising, Business & Retail Services
Goods & Services: Advertising and marketing; concept and brand creation and development; Providing online marketplaces for sellers of goods and or services; operating online marketplaces relating to the purchase and sales of non-fungible tokens (NFTs) and other blockchain-based non-fungible valuables; providing a website with an online marketplace; advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming; information, consultancy and advisory services related to the aforesaid.
Class Description: 036 - Insurance & Financial Services
Goods & Services: Financial transactions via blockchain; electronic funds transfer provided via blockchain technology; Financial services, namely, providing online, non-downloadable virtual in-game currency for use by members of an online community via a global computer network.
Class Description: 038 - Communications Services
Goods & Services: Telecommunication services; services for communicating and transmitting avatars on and via personal computers, mobile phones, tablets and other electronic devices; Entertainment services, namely, providing on-line computer games; Provision of access to an electronic marketplace [portal] on computer networks; Providing online chatrooms for the transmission of messages, comments and multimedia content among users; the streaming of entertainment content and live streaming of entertainment events in an online environment; distribution of sound recordings and video recordings, all provided online.
Class Description: 041 - Education and Entertainment Services
Goods & Services: Entertainment; entertainment services; entertainment services in the form of virtual reality and interactive game services; virtual and augmented reality online gaming services; production, publication and syndication of online video games, sound recordings and video recordings, all provided online; Providing non-downloadable computer application software for virtual reality game services, via a website; providing games and video games, not downloadable, via an online forum; Entertainment services provided within the metaverse, namely the provision of online, non-downloadable virtual goods, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; electronic gaming services, online, on social networks or by means of a global computer network; information relating to entertainment, video games and computer games, provided on-line from a computer database or the Internet or the metaverse or by communications satellite, microwave or other electronic, digital or analogue media; organisation, production and presentation of events for educational, cultural or entertainment purposes; organisation, production and presentation of competitions, contests, games, game shows, quizzes, exhibitions, virtual performances and virtual social entertainment events; organisation, production and presentation via live streaming of entertainment events; entertainment and educational services via the uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks; publication of online non-downloadable game software and video games, online or by means of a global computer network; information and advisory services relating to any of the aforesaid services.
Class Description: 042 - Computer & Software Services & Scientific Services
Goods & Services: Software development, programming and implementation; Non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; design and development of online non-downloadable game software and video games, online or by means of a global computer network; Design and development of online video games; Hosting of digital content, namely, on-line journals and blogs; Providing temporary use of non-downloadable computer software for use in the creation and publication of on-line journals and blogs; Programming of software for Internet portals, chatrooms, chat lines and Internet forums; software as a service [SaaS]; Platform as a service [PaaS]; design and development of virtual reality software and hardware for creating, visualizing, designing and interacting with environments including virtual land, avatars, images representing individuals, construction, architecture, design, entertainment and retail applications; Development of new technology for others; Data authentication via blockchain; Data storage via blockchain; Blockchain as a Service [BaaS]; Certification of data via blockchain; User authentication services using blockchain technology. .
Class Description: 009 - Computer & Software Products & Electrical & Scientific Products
Goods & Services: Software; Mobile apps; Virtual reality hardware and software; Virtual reality game software; Virtual reality software for playing virtual reality games; Virtual reality software for telecommunications; Augmented reality software; Augmented reality software for simulation; Augmented reality software for use in mobile devices; 3D animation software; 3D computer graphics software; Three dimensional picture manipulators; Data and image processing software for making three dimensional models; Virtual Reality [VR] motion simulators; Virtual reality software for simulation; Virtual reality hardware; software for use in the fields of virtual reality, augmented reality, mixed reality, identity verification, online marketplaces and the creation of self-sovereign identity; software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; software to enable uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks; computer software for creation of personal 3D avatars for games and virtual reality; Data and file management and database software; Software for data archiving; digital character and avatars; animated digital characters and avatars; downloadable computer software application which allows users to create virtual images consisting of avatars, images representing individuals and graphical depictions of people that can be posted and shared; Downloadable computer software for blockchain technology; Downloadable computer software for managing cryptocurrency transactions using blockchain technology; Downloadable software, namely non-fungible tokens; Software programs for video games; Downloadable video game programs; downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming.
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