Class Description: |
028 - Toys and Sporting Goods Products
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Goods & Services: |
Games, toys and playthings; video game apparatus; gymnastic and sporting articles; sports equipment; sports equipment for use in cricket, tennis, basketball, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; bags specially adapted for sports equipment; sports training apparatus; sports training apparatus for use in cricket, tennis, basketball, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; sports training apparatus, namely, bowling and pitching machines, ball collection machines/apparatus, ball feeding systems, batting cages, practice nets, pitching screens; sports equipment, namely, cricket balls, baseballs and tennis balls; cricket bats, baseball bats and tennis rackets; cricket batting gloves; baseball mitts; baseball gloves; cricket wicket-keeper gloves; cricket wickets; cricket stumps; cricket bails; cricket, baseball and tennis training aids; sports equipment (excluding helmets) for protection against injury. |
Class Description: |
041 - Education and Entertainment Services
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Goods & Services: |
Education; providing of training; entertainment; sporting and cultural activities; sports entertainment services; sports education services, including (but not limited to) educational events and interactive educational services for children; indoor cricket, baseball and tennis centre entertainment services; interactive entertainment services, including (but not limited to) interactive games and competitions provided at indoor cricket, baseball and tennis entertainment centres and provided via internet websites and downloadable media; online gaming services; providing fantasy sports league services, including (but not limited to) via the internet; sporting results services (including providing participants with score information and other data in relation to interactive entertainment facilities); cricket, baseball and tennis coaching; sports training; organising and conducting sports competitions, sports tournaments and sports events; provision of sports facilities; video entertainment services; video recording, video editing and video production relating to the sport of cricket, baseball and tennis; providing on-line electronic publications from the internet; rental of sports equipment, apparatus and facilities; rental of electronic sports training simulators; rental of protective headgear and protective headgear accessories, projector screens, digital projectors, impact sensors, digital sensory devices for registering and analysing the impact of projectiles; video editing; video production; provision of non-downloadable videos; organisation of esports events; entertainment services relating to esports; conducting live esports events; ticket reservation and booking services for esports events; providing on-line (non-downloadable) digital art, images, photographs, trading cards, videos, or audio recordings, using non-fungible tokens (nfts) or other digital tokens based on blockchain technology. |
Class Description: |
009 - Computer & Software Products & Electrical & Scientific Products
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Goods & Services: |
Mobile applications; mobile applications, namely computer game programs; computer software; computer game programs; downloadable computer game programs; sports training simulators; downloadable electronic publications; printed publications in electronically readable form, including (but not limited to) newsletters; headgear for sporting activities for protection against injury; protective sports helmet accessories that attach to the helmets, namely, mouth guards, ear pads, throat protectors, chin straps, face masks, jaw pads and eye shields; projector screens; digital projectors; impact sensors; digital sensory devices for registering and analysing the impact of projectiles; sensory software for registering and analysing the impact of projectiles; scoring apparatus; scoreboard apparatus; computer software and hardware for tracking the trajectory of balls and other projectiles; downloadable software, namely non-fungible tokens (nfts) and other application tokens; downloadable software, namely non-fungible tokens used with blockchain technology; downloadable software, namely non-fungible tokens used with blockchain technology to represent a collectible item. |