BATFAST United Kingdom Trademark Information

Games, toys and playthings; video game apparatus; gymnastic and sporting articles; sports equipment; sports equipment for use in cricket, tennis, basketball, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; bags specially adapted for sports equipment; sports training apparatus; sports training apparatus for use in cricket, tennis, basketball, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; sports training apparatus, namely, bowling and pitching machines, ball collection machines/apparatus, ball feeding systems, batting cages, practice nets, pitching screens; sports equipment, namely, cricket balls, baseballs and tennis balls; cricket bats, baseball bats and tennis rackets; cricket batting gloves; baseball mitts; baseball gloves; cricket wicket-keeper gloves; cricket wickets; cricket stumps; cricket bails; cricket, baseball and tennis training aids; sports equipment (excluding helmets) for protection against injury.Education; providing of training; entertainment; sporting and cultural activities; sports entertainment services; sports education services, inc...

Words that describe this mark

games     toys   playthings   video   game   apparatus   gymnastic   sporting   articles   sports   equipment   sports   equipment   use   cricket     tennis     basketball     hockey     ice   hockey     lacrosse     football     rugby     basketball     american   football    
On Tuesday, April 19, 2022, a united kingdom trademark registration was filed for BATFAST by BatFast Cricket Centres Limited ********, ********, ***** ****. The United Kingdom IP office has given the trademark application number of UK00003779186. The current status of this trademark filing is Application Published. The correspondent listed for BATFAST is Potter Clarkson LLP of ********, ********, ***** **** The BATFAST trademark is filed in the category of Toys and Sporting Goods Products , Education and Entertainment Services , Computer & Software Products & Electrical & Scientific Products .
Word Mark: BATFAST
Current Status:
Application Published
LIVE (Circa: 2022)
Application Number: UK00003779186
Filing Date: Tuesday, April 19, 2022
Registration Date: Not Available
Type of Mark: Individual
Mark Feature: Word
Publication:
2022/018: Friday, May 6, 2022
Last Applicant/Owner: ********
********
***** ****
Correspondent:
********
********
***** ****

Classification Information

Class Description: 028 - Toys and Sporting Goods Products
Goods & Services: Games, toys and playthings; video game apparatus; gymnastic and sporting articles; sports equipment; sports equipment for use in cricket, tennis, basketball, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; bags specially adapted for sports equipment; sports training apparatus; sports training apparatus for use in cricket, tennis, basketball, hockey, ice hockey, lacrosse, football, rugby, basketball, American football, hurling and Australian football; sports training apparatus, namely, bowling and pitching machines, ball collection machines/apparatus, ball feeding systems, batting cages, practice nets, pitching screens; sports equipment, namely, cricket balls, baseballs and tennis balls; cricket bats, baseball bats and tennis rackets; cricket batting gloves; baseball mitts; baseball gloves; cricket wicket-keeper gloves; cricket wickets; cricket stumps; cricket bails; cricket, baseball and tennis training aids; sports equipment (excluding helmets) for protection against injury.
Class Description: 041 - Education and Entertainment Services
Goods & Services: Education; providing of training; entertainment; sporting and cultural activities; sports entertainment services; sports education services, including (but not limited to) educational events and interactive educational services for children; indoor cricket, baseball and tennis centre entertainment services; interactive entertainment services, including (but not limited to) interactive games and competitions provided at indoor cricket, baseball and tennis entertainment centres and provided via internet websites and downloadable media; online gaming services; providing fantasy sports league services, including (but not limited to) via the internet; sporting results services (including providing participants with score information and other data in relation to interactive entertainment facilities); cricket, baseball and tennis coaching; sports training; organising and conducting sports competitions, sports tournaments and sports events; provision of sports facilities; video entertainment services; video recording, video editing and video production relating to the sport of cricket, baseball and tennis; providing on-line electronic publications from the internet; rental of sports equipment, apparatus and facilities; rental of electronic sports training simulators; rental of protective headgear and protective headgear accessories, projector screens, digital projectors, impact sensors, digital sensory devices for registering and analysing the impact of projectiles; video editing; video production; provision of non-downloadable videos; organisation of esports events; entertainment services relating to esports; conducting live esports events; ticket reservation and booking services for esports events; providing on-line (non-downloadable) digital art, images, photographs, trading cards, videos, or audio recordings, using non-fungible tokens (nfts) or other digital tokens based on blockchain technology.
Class Description: 009 - Computer & Software Products & Electrical & Scientific Products
Goods & Services: Mobile applications; mobile applications, namely computer game programs; computer software; computer game programs; downloadable computer game programs; sports training simulators; downloadable electronic publications; printed publications in electronically readable form, including (but not limited to) newsletters; headgear for sporting activities for protection against injury; protective sports helmet accessories that attach to the helmets, namely, mouth guards, ear pads, throat protectors, chin straps, face masks, jaw pads and eye shields; projector screens; digital projectors; impact sensors; digital sensory devices for registering and analysing the impact of projectiles; sensory software for registering and analysing the impact of projectiles; scoring apparatus; scoreboard apparatus; computer software and hardware for tracking the trajectory of balls and other projectiles; downloadable software, namely non-fungible tokens (nfts) and other application tokens; downloadable software, namely non-fungible tokens used with blockchain technology; downloadable software, namely non-fungible tokens used with blockchain technology to represent a collectible item.
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