Class Description: |
001 - Chemical Products
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Goods & Services: |
Coatings in the form of holographic film supports. |
Class Description: |
010 - Medical Instrument Products
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Goods & Services: |
Medical devices, namely, intravascular implants comprised of artificial material;Real time filters being parts of x-ray cameras for medical use;Voice simulating prostheses. |
Class Description: |
011 - Environmental Control Instrument Products (lighting, heating, cooling, cooking)
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Goods & Services: |
Security lighting incorporating an infra-red activated sensor. |
Class Description: |
020 - Furniture Products
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Goods & Services: |
Mirrors enhanced by electric lights. |
Class Description: |
028 - Toys and Sporting Goods Products
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Goods & Services: |
Remote controlled scale model vehicles;Amusement apparatus adapted for use with television receivers only;Toy figures capable of transforming into various shapes;Gaming machines namely devices which accept a wager. |
Class Description: |
035 - Advertising, Business & Retail Services
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Goods & Services: |
Marketing through product placement for others in virtual environments;Conducting interactive virtual auctions;Conducting virtual trade show exhibitions online;Preparation and realization of media and advertising plans and concepts;Advertising services by means of television screen based text;Real estate marketing analysis;Retail services in relation to downloadable virtual works of art. |
Class Description: |
036 - Insurance & Financial Services
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Goods & Services: |
Online banking services rendered in virtual environments;Virtual currency services;Real estate acquisition [for others];Real estate time-sharing;Evaluation of real estate;Virtual currency exchange;Valuations (Real estate -);Providing funding for the development of new technology. |
Class Description: |
038 - Communications Services
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Goods & Services: |
Providing chatrooms in virtual environments;Communication via virtual private networks;Virtual chatrooms established via text messaging;Providing virtual facilities for real-time interaction among computer users;Transmission of vision via interactive multimedia networks;Transmission of sound and vision via satellite or interactive multimedia networks;Dissemination of television programmes relayed by extra-terrestrial satellite. |
Class Description: |
041 - Education and Entertainment Services
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Goods & Services: |
Virtual reality arcade services;Entertainment services, namely, provision of a virtual reality or metaverse based simulation gaming service;Virtual reality game services provided on-line from a computer network;Simulated travel services provided in virtual environments for entertainment purposes;Entertainment services provided in virtual environments;Entertainment in the nature of light shows;Production of entertainment in the form of a television series;Entertainment in the nature of ongoing game shows;Entertainment in the nature of magic shows;Education services provided in virtual environments;Entertainment in the nature of air shows;Providing online virtual guided tours;Training services delivered by virtual means;Education and training services delivered by virtual means;Entertainment in the nature of television news shows;Providing online entertainment in the nature of game shows;Entertainment in the nature of live performances and personal appearances by a costumed character;Production of a continuous series of animated adventure shows;Providing online entertainment in the nature of fantasy sports leagues;Showing of prerecorded entertainment;Entertainment in the nature of fashion shows;Entertainment in the nature of laser shows;Entertainment by means of television;Entertainment in the nature of on-going television programs in the field of variety;Entertainment in the nature of ongoing television programs in the field of variety;Staged light entertainment services;Production of entertainment in the form of television programmes;Entertainment in the nature of mobile phone television;Entertainment in the nature of prerecorded sex-oriented messages by telephone;Services for the production of entertainment in the form of television;Entertainment provided via a global communication network;Entertainment services in the nature of interactive television programmes;Production of entertainment shows featuring instrumentalists;Production of live entertainment features;Television show production;Entertainment by means of wireless television broadcasts;Production of television entertainment features;Entertainment services in the nature of webcam television programmes;Entertainment services in the nature of an amusement park show;Providing information in the field of entertainment by means of a global computer network;Production of television game shows;Education services provided via the metaverse;Entertainment provided by videotext systems;Production of entertainment in the form of video tapes. |
Class Description: |
042 - Computer & Software Services & Scientific Services
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Goods & Services: |
Development of virtual reality software;Design of virtual reality software;Design and development of virtual reality software;Development services relating to virtual reality software;Design services relating to virtual reality software;Design and development of computer game software and virtual reality software;Developing programs for simulating experiments or series of experiments in a virtual optical laboratory;Hosting virtual environments;Providing virtual computer environments through cloud computing;Providing virtual computer systems through cloud computing;Technology consultation in the field of artificial intelligence;Evaluation and testing of real estate for the presence of hazardous material;Design of computer-simulated models;Development of new technology for others;Providing temporary use of non-downloadable interactive entertainment software;Cartographic or thermographic measurement services by drone. |
Class Description: |
009 - Computer & Software Products & Electrical & Scientific Products
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Goods & Services: |
Augmented reality software;Virtual and augmented reality software;Augmented reality software for simulation;Augmented reality software for education;Augmented reality game software;Augmented reality computer hardware;Augmented reality software for creating maps;Virtual reality goggles;Virtual reality glasses;Virtual reality models;Virtual reality headsets;Head mounted augmented reality displays;Virtual reality hardware;Augmented reality software for use in mobile devices;Virtual reality software for playing virtual reality games;Virtual reality software;Headsets for virtual reality games;Virtual reality software for simulation;Virtual Reality [VR] cinemas;Virtual reality software for education;Virtual Reality [VR] motion simulators;Augmented reality software for use in mobile devices for integrating electronic data with real world environments;Software for virtual reality cinema;Virtual reality game software;Virtual reality games software;Virtual reality headsets adapted for use in playing video games;Virtual reality software for telecommunications;Virtual reality software for medical teaching;Devices for the projection of virtual keyboards;Head-mounted holographic displays;Downloadable software, namely virtual currency;Apparatus for generating virtual images;Smartglasses;Interactive software based on artificial intelligence;Virtual classroom software;Integrated circuits for enhanced graphics and video rendering;Downloadable virtual footwear;Downloadable virtual headwear;Downloadable virtual clothing;Downloadable software, namely virtual clothing ;Downloadable virtual works of art;Software for generating virtual images;Downloadable application software for virtual environments;Software for the integration of artificial intelligence and machine learning in the field of Big Data;Virtual assistant software;Projected capacitive touch sensors;Vehicle autonomous driving systems featuring interactive displays;Gaming software that generates or displays wager outcomes of gaming machines;Integrated circuits for enhancing graphical and video display;Downloadable virtual luggage;Head-mounted video displays;Simulators for simulating the effect of earthquakes;Humanoid robots with artificial intelligence for use in scientific research;Prerecorded video cassettes featuring animated fictional stories;Downloadable virtual handbags;Downloadable software, namely virtual clothing for use in computer games;VPN [virtual private network] hardware. |