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Entertainment Software Association Trademarks (69 records)

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Goods and Services: Analyzes, evaluates, and monitors a participating company's privacy policies and online infor...
LIVE (Circa: 1999)

ESRB PRIVACY ONLINE PROGRAM A DIVISIO...

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 1998)

E EVERYONE CONTENT RATED BY ESRB

Goods and Services: ORGANIZING AND CONDUCTING TRADE SHOW EXHIBITIONS, EXPOSITIONS AND CONFERENCES FOR THE VIDEO G...
LIVE (Circa: 1998)

E3 ELECTRONIC ENTERTAINMENT EXPO

Goods and Services: interactive software products featuring entertainment and instructions
LIVE (Circa: 1997)

M MATURE 17+ CONTENT RATED BY ESRB

Goods and Services: interactive software products featuring entertainment and instructions
LIVE (Circa: 1997)

T TEEN CONTENT RATED BY ESRB

Goods and Services: interactive software products featuring entertainment and instructions
LIVE (Circa: 1997)

AO ADULTS ONLY CONTENT RATED BY ESRB

Goods and Services: interactive software products featuring entertainment and instructions
LIVE (Circa: 1997)

RP RATING PENDING CONTENT RATED BY ESRB

Goods and Services: interactive software products featuring entertainment and instructions
LIVE (Circa: 1997)

EC EARLY CHILDHOOD CONTENT RATED BY ESRB

Goods and Services: organizing and conducting trade show exhibitions, expositions and conferences for the video g...
DEAD (Circa: 1994)

E3

Hot News! On Monday, November 25, 2019, a U.S. federal trademark registration number 88705773 was filed for GAME GENERATION PLAY · LEARN · CONNECT by Entertainment Software Association with the description Promoting public awareness of the positive aspects of video games by means of public advocacy, grassroots organizing, and public education campaigns; promoting public awareness of the positive aspects of video games through advertising, marketing, and social media; promoting public awareness of the positive aspects of video games by providing educational and entertainment information and interactive experiences about computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; promoting public awareness of public policy, regulatory, and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to encourage action by members of the general public in the field of shaping regulations and legislation for computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to members of the general public regarding regulatory and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; organizing grassroots advocacy initiatives to encourage members of the public to contact public officials to urge action on pending bills, proposals for legislative action, and legislation in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; lobbying services, namely, promoting the interests of players of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers in the fields of regulation and legislation; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers by means of public advocacy, grassroots organizing, and public education campaigns, all of the foregoing services which may relate to electronic sports.