Goods & Services Limitation Details
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Description
Class 09 -
Apparatus for recording, transmission, reproduction of sound
or images; data processing equipment and computers; computer
programs; computer hardware and software, especially for
bingo halls, casinos, automatic gaming machines; game
programs; interactive game programs; equipment for
telecommunications.
Class 41 -
Sporting activities; on-line game services; services for
organizing competitions; organization of lotteries;
operation of amusement arcades; gambling services;
information services relating to entertainment and leisure,
including electronic bulletin board services featuring
information, news, advice and strategies relating to
computer and electronic games and video games; casino
services; services for the provision of entertainment
facilities; rental of entertainment and betting machines;
amusement park and funfair services.
Class 42 -
Technological services; especially design and development of
products for electronic and electromechanical applications,
research and development of prototypes for electronic and
electromechanical applications; design and development of
computers and computer software.
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Goods & Services Limitation Details
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Description
Class 35 -
Retail services in stores and via global telematic networks
for hair ornaments, artificial flowers, furniture, lamps,
food, nutritional supplements, candy, beverages,
agricultural, horticultural and forestry products, porcelain
articles and earthenware, cutlery, perfumery, cosmetics and
personal hygiene products, pens and stationery, posters,
stickers, trading cards, playing cards, smokers' articles,
costume jewelry and jewelry, timepieces and chronometric
instruments.
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Goods & Services Limitation Details
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Description
Class 09 -
Apparatus for recording, transmission or reproduction of
sound or images; blank magnetic data carriers and recording
discs; prerecorded magnetic data carriers and recording
discs featuring games of chance; data processing equipment
and computers; computer programs for games of chance on any
computerized platform, including dedicated gaming consoles,
video based slot machines, reel based slot machines, and
video lottery terminals; computer hardware and software for
on-line gaming, namely, software for generating or
displaying wager outcomes and for enabling
electronic credit wagering, especially for bingo halls,
casinos, and automatic game machines; electronic game
programs; interactive games programs; downloadable
electronic publications, namely, magazines, news in the
field of games of chance; equipment for telecommunications,
namely, telephones.
Class 28 -
Games, namely, machines for playing games of chance, toys,
namely, dolls, action figures; coin-operated amusement
machines; electronic games other than those designed for use
with television receivers only; slot machines being gaming
machines; arcade game machines, including those for use in
gambling and betting games halls; amusement machines
operated by means of coins tokens or by any other means of
payment; automatic amusement game machines; stand-alone
video game machines; portable electronic game equipment,
namely, hand held units for playing video games
other than those adapted for use with an external display
screen or monitor; game equipment for casinos, bingo halls
and other gaming rooms, namely, chips for gambling, gambling
machines; apparatus for games designed for use with
television receivers only; automatic game machines for
arcade and betting hall facilities; betting terminals in the
nature of electromechanical devices for betting on the
outcome of games of chance; game cards and tokens for games
in the nature of gaming chips.
Class 35 -
Advertising; business management; business administration;
office functions; dissemination of advertising relating to
games of chance; business promotion services, wholesale
retail store services, and retail store services in stores
and via global computer networks featuring amusement
machines, games and toys, game apparatus, automatic games,
electronic machines, components and apparatus, automatic
vending machines and mechanisms for coin-operated apparatus
in stores via and global computer networks, software for
games of chance, sports articles and sports
equipment, footwear, headwear, carpets, curtains, clothing,
clothing accessories, wallets, spectacles, backpacks, bags,
handbags, caps, key rings, pins, publications on paper,
electronic publications, computer programs, gymnastic and
sporting articles, hair ornaments, artificial flowers,
furniture, lamps, foodstuffs, nutritional supplements,
confectionery, beverages, agricultural, horticultural and
forestry products, textile and household articles, porcelain
and earthenware, tableware, perfumery, cosmetics and
personal care products, pens and products for
stationery, posters, stickers, cards, playing cards,
smokers' articles, jewelry, timepieces, chronometric
instruments.
Class 38 -
Telecommunication services, namely, internet broadcasting
services; communications between computer terminals;
computer-aided transmission of messages and images;
providing access to electronic games to be played via global
telematic networks; provision of access to databases
featuring data, news and information regarding electronic,
computer and video games; provision of online access to
downloadable computer and electronic games, updates and
samples of downloadable computer and electronic games;
provision of access to the Internet; electronic
mail services; mobile radio-telephony services;
communications by mobile telephone.
Class 41 -
Education services, namely, classes, seminars, workshops in
the field of games of chance; providing training in the
field of computer education; entertainment in the nature of
competitions in the field of games of chance; organizing
community sporting and cultural events; online game
services, namely, providing online electronic games;
organization of competitions in the field of video games;
operating lotteries; operation of amusement arcade services;
gambling services; information services relating to
entertainment and leisure, namely, providing a
website featuring entertainment information, information on
leisure activities and information, news, advice and
strategies regarding electronic, computer and video games;
casino services; provision of recreation facilities; rental
of amusement and gaming machines; amusement park and funfair
services in the nature of conducting carnivals.
Class 42 -
Scientific and technological services and research and
design related thereto, namely, scientific research,
computer consultation; industrial analysis and research
services in the field of design and development of goods for
electronic and electromechanical applications, research and
development of prototypes for electronic and
electromechanical applications; design and development of
computers and software.
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