Goods & Services Limitation Details
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Description
Class 03 -
Cosmetics for children; liquid hand soap, bar soap, bath
soap, body soap; hair shampoo; essential oils for personal
use; non-medicated toiletries, shower gel, body wash,
lotions, creams, cleaners, balms; all-purpose cleaning
preparations, toothpaste, baby wipes.
Class 09 -
Downloadable computer software that provides web-based
access to applications and services through a website;
downloadable computer software for use in searching,
reviewing, purchasing, and downloading electronic games and
software applications; downloadable computer software,
namely, computer programs in relation to digital
collectibles and non-fungible tokens (NFTs) in the form of
images, videos, audios, texts, and digital media art for use
online and in virtual environments; downloadable computer
software programs for the creation and trade of digital
collectibles using blockchain based software technology;
downloadable computer software programs for creation and
trading of virtual goods, namely, for creation and trading
of toys and games for use online and in online virtual
worlds; downloadable computer game software; downloadable
computer application software for developing computer games
and for playing video games; downloadable applications for
mobile phones, tablet computers, handheld computers, laptop
computers to download and play video games; downloadable
applications for mobile phones to download video games via
the internet; downloadable computer games programs;
pre-recorded audio and visual videos, CDs, tapes and DVDs
featuring fictional characters and activities for children,
movies and television programs, books, music and
instructions for use of toys; eyeglasses and sunglasses;
downloadable electronic books, downloadable publications and
electronic publications; digital materials, namely, images,
videos, audios, texts, and digital media art authenticated
by non-fungible tokens (NFTs); digital materials, namely,
cryptographic collectibles in the nature of downloadable
image files featuring images, videos, audios, texts, and
digital media art; downloadable image files containing
artwork authenticated by non-fungible tokens (NFTs);
downloadable virtual goods, namely, computer programs for
the creation and trade of digital collectibles using
blockchain based software technology; downloadable virtual
goods, namely, computer programs in relation to toys and
games for use online and in online virtual worlds; digital
collectibles in the nature of downloadable image files for
use in online contests, games and challenges authenticated
by non-fungible tokens (NFTs).
Class 16 -
Paper, cardboard and goods made from these materials namely,
wrapping paper, decorative paper, gift bags, paper boxes,
paper tags, note paper, paper stationery, paper goodie bags,
cardboard boxes, craft paper; printed matter namely,
calendars; photographs; diaries; stationery namely, crayons,
erasers, pens, pencils, chalks, felt pens, ballpoint pens,
felt tip markers, highlighting markers, glue for stationery
purposes, glitter for stationery purposes; paint brushes,
binders, birthday cards, envelopes, invitations, stationery
labels, adhesive tapes, desk stands for pens and pencils;
children's books, magazines and comic featuring children's
animation and fictional characters; stickers and sticker
books; sketch books; arts and crafts kits comprised of
crayons, colouring books, craft paper and stickers.
Class 18 -
Umbrellas; luggage tags; tote bags; carry-all bags;
backpacks; rucksacks; school bags; fanny packs; messenger
bags; handbags; wallets and purses; athletic bags; travel
bags; knapsacks; change purses; duffle bags; beach bags;
diaper bags, baby changing bags, baby carrying bags,
overnight baby bags; children's shoulder bags; carrying bags
for toys.
Class 20 -
Children's furniture; pillows.
Class 21 -
Household containers for food; bowls; lunch boxes; plates;
compostable and biodegradable plates, bowls, cups and trays;
drinking glasses; cups; mugs; hair brushes and combs;
toothbrushes.
Class 24 -
Bath towels; beach towels; bed blankets; bed linens; bed
sheets; bed spreads; bed comforters; sleeping bags; pillow
cases; pillow shams; duvet covers; curtains of textile or
plastic.
Class 25 -
Children's clothing, footwear and headwear; baby clothing;
casual clothing; beach clothing; athletic clothing; casual
shirts, long-sleeved t-shirts, sweatshirts, t-shirts,
sweaters, skirts, dresses, pants, shorts; underwear;
sleepwear; Halloween costumes.
Class 28 -
Toys, games and playthings; novelty items, namely, novelty
face masks, practical joke novelty toys, party novelties,
party balloons.
Class 41 -
Entertainment services; entertainment services in the form
of television shows; providing entertainment via podcasts;
providing entertainment via webisodes; providing
entertainment via webcasts; entertainment service in the
nature of live theatrical performances; entertainment
services in the nature of live meet-and-greet performances
by costumed characters; entertainment services, namely,
providing online computer games; entertainment services,
namely, providing online electronic games; entertainment
services, namely, providing temporary use of
non-downloadable computer games; entertainment services,
namely, providing on-line, non-downloadable virtual content
featuring images, animation, and videos, for use online and
in virtual environments; providing non-downloadable video
entertainment via a website; educational and entertainment
services, namely, providing on-line interactive children's
stories; providing entertainment featuring digital images,
short digital videos, music videos, short movies, television
programs via a website; production and distribution of
television shows; providing non-downloadable online
electronic publications.
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Goods & Services Limitation Details
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Description
Class 09 -
Downloadable computer software; downloadable computer game
software; downloadable computer software applications;
downloadable mobile applications; downloadable computer
games programs; pre-recorded audio and visual videos, CDs,
tapes and DVDs featuring fictional characters and activities
for children, movies and television programs, books, music
and instructions for use of toys; eyeglasses and sunglasses;
downloadable electronic books, downloadable publications and
electronic publications; digital materials, namely, images,
videos, audios, texts, and digital media art authenticated
by non-fungible tokens (NFTs); digital materials, namely,
cryptographic collectibles in the nature of downloadable
image files featuring images, videos, audios, texts, and
digital media art; downloadable image files containing
artwork authenticated by non-fungible tokens (NFTs);
downloadable virtual goods, namely, computer programs for
the creation and trade of digital collectibles using
blockchain based software technology; downloadable virtual
goods, namely, computer programs featuring toys and games
for use online and in online virtual worlds; digital
collectibles in the nature of downloadable image files for
use in online contests, games and challenges authenticated
by non-fungible tokens (NFTs).
Class 09 -
Downloadable computer software; downloadable computer game
software; downloadable computer software applications;
downloadable mobile applications; downloadable computer
games programs; pre-recorded audio and visual videos, CDs,
tapes and DVDs featuring fictional characters and activities
for children, movies and television programs, books, music
and instructions for use of toys; eyeglasses and sunglasses;
downloadable electronic books, downloadable publications and
electronic publications; digital materials, namely, images,
videos, audios, texts, and digital media art authenticated
by non-fungible tokens (NFTs); digital materials, namely,
cryptographic collectibles in the nature of downloadable
image files featuring images, videos, audios, texts, and
digital media art; downloadable image files containing
artwork authenticated by non-fungible tokens (NFTs);
downloadable virtual goods, namely, computer programs for
the creation and trade of digital collectibles using
blockchain based software technology; downloadable virtual
goods, namely, computer programs featuring toys and games
for use online and in online virtual worlds; digital
collectibles in the nature of downloadable image files for
use in online contests, games and challenges authenticated
by non-fungible tokens (NFTs).
Class 28 -
Toys, games and playthings; novelty items, namely, novelty
face masks, practical joke novelty toys, party novelties,
party balloons.
Class 09 -
Downloadable computer software; downloadable computer game
software; downloadable computer software applications;
downloadable mobile applications; downloadable computer
games programs; pre-recorded audio and visual videos, CDs,
tapes and DVDs featuring fictional characters and activities
for children, movies and television programs, books, music
and instructions for use of toys; eyeglasses and sunglasses;
downloadable electronic books, downloadable publications and
electronic publications; digital materials, namely,
downloadable digital files containing images, videos,
audios, texts, and digital media art authenticated by
non-fungible tokens [NFTs]; digital materials, namely,
cryptographic collectibles in the nature of downloadable
image files featuring images, videos, audios, texts, and
digital media art; downloadable image files containing
artwork authenticated by non-fungible tokens (NFTs);
downloadable virtual goods, namely, computer programs for
the creation and trade of digital collectibles using
blockchain based software technology; downloadable virtual
goods, namely, computer programs featuring toys and games
for use online and in online virtual worlds; digital
collectibles in the nature of downloadable image files for
use in online contests, games and challenges.
Class 09 -
Downloadable computer software; downloadable computer game
software; downloadable computer software applications;
downloadable mobile applications; downloadable computer
games programs; pre-recorded audio and visual videos, CDs,
tapes and DVDs featuring fictional characters and activities
for children, movies and television programs, books, music
and instructions for use of toys; eyeglasses and sunglasses;
downloadable electronic books, downloadable publications and
electronic publications; downloadable digital files
authenticated by non-fungible tokens [NFTs]; digital
materials, namely, downloadable digital files containing
images, videos, audios, texts, and digital media art
authenticated by non-fungible tokens [NFTs]; digital
materials, namely, cryptographic collectibles in the nature
of downloadable image files featuring images, videos,
audios, texts, and digital media art; downloadable image
files containing artwork authenticated by non-fungible
tokens (NFTs); downloadable virtual goods, namely, computer
programs for the creation and trade of digital collectibles
using blockchain based software technology; downloadable
virtual goods, namely, computer programs featuring toys and
games for use online and in online virtual worlds; digital
collectibles in the nature of downloadable image files for
use in online contests, games and challenges.
Class 09 -
Downloadable computer software; downloadable computer game
software; computer software applications; downloadable
mobile applications; downloadable computer games programs;
pre-recorded audio and visual videos, CDs, tapes and DVDs
featuring fictional characters and activities for children,
movies and television programs, books, music and
instructions for use of toys; eyeglasses and sunglasses;
downloadable electronic books, downloadable publications and
electronic publications; downloadable digital files
authenticated by non-fungible tokens [NFTs]; digital
materials, namely, downloadable digital files containing
images, videos, audios, texts, and digital media art
authenticated by non-fungible tokens [NFTs]; digital
materials, namely, cryptographic collectibles in the nature
of downloadable image files featuring images, videos,
audios, texts, and digital media art; downloadable image
files containing artwork authenticated by non-fungible
tokens (NFTs); downloadable virtual goods, namely, computer
programs for the creation and trade of digital collectibles
using blockchain based software technology; downloadable
virtual goods, namely, computer programs featuring toys and
games for use online and in online virtual worlds; digital
collectibles in the nature of downloadable image files for
use in online contests, games and challenges.
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