Goods & Services Limitation Details
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Description
Class 41 -
Entertainment services in the nature of a non-downloadable
educational animated video series for children provided
through television, webcasts and the internet; production
and distribution of videos in the field of children's
education; providing on-line educational computer games;
providing via a website nondownloadable videos in the field
of children's education namely, featuring literacy, language
learning, math, social sciences, science, technology,
engineering, art, social and emotional, creativity, flexible
thinking and problem solving; entertainment services,
namely, an ongoing series featuring an educational animated
video series for children provided through television and
the internet; educational services, namely, providing
non-downloadable movies and television shows via a
video-on-demand service; entertainment and educational
services, namely, providing a website featuring
non-downloadable electronic media, multimedia content,
interactive stories, games, videos, movies and audio content
in the field of children's education namely, featuring
literacy, language learning, math, social sciences, science,
technology, engineering, art, social and emotional,
creativity, flexible thinking and problem solving via the
internet and other communications networks on a wide variety
of topics and subjects for children (term considered too
vague by the International Bureau - Rule 13 (2) (b) of the
Regulations); entertainment services, namely, providing
online educational computer games.
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Goods & Services Limitation Details
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Description
Class 09 -
Downloadable video recordings featuring educational content
for children, namely, featuring literacy, language learning,
math, social sciences, science, technology, engineering,
art, social and emotional, creativity, flexible thinking and
problem solving; e-books recorded on computer media
featuring educational content for children, namely,
featuring literacy, language learning, math, social
sciences, science, technology, engineering, art, social and
emotional, creativity, flexible thinking and problem
solving; downloadable educational computer programs and
software for children's education and entertainment, namely,
software to develop and improve children's literacy,
language learning, math, social sciences, science,
technology, engineering, art, social and emotional,
creativity, flexible thinking and problem solving while
exploring and learning about the real world; downloadable
computer application software for mobile phones, computers,
tablet computers, and handheld computing devices, namely,
software for providing learning experiences, interactive
learning and stories, videos, audio, storybooks and
educational games for children; downloadable e-books
featuring interactive learning experiences and stories for
children; downloadable educational computer games for mobile
phones, computers, tablet computers, and handheld computing
devices; downloadable software for streaming educational
audiovisual and multimedia content via the Internet and
global communications networks; downloadable computer
application software for streaming educational audio-visual
and multimedia content via desktop and laptop computers,
mobile electronic devices, and via the Internet.
Class 41 -
Entertainment services in the nature of a non-downloadable
educational animated video series for children provided
through television, webcasts and the internet; production
and distribution of videos in the field of children's
education; providing on-line educational computer games;
providing non-downloadable videos in the field of children's
education namely, featuring literacy, language learning,
math, social sciences, science, technology, engineering,
art, social and emotional, creativity, flexible thinking and
problem solving via a website; entertainment services,
namely, an ongoing series featuring an educational animated
video series for children provided through television and
the internet; educational services, namely, providing
non-downloadable movies and television shows via a
video-on-demand service; entertainment and educational
services, namely, providing non-downloadable electronic
media, multimedia content, interactive stories, games,
videos, movies and audio content in the field of children's
education namely, featuring literacy, language learning,
math, social sciences, science, technology, engineering,
art, social and emotional, creativity, flexible thinking and
problem solving via the internet and other communications
networks on a wide variety of topics and subjects for
children all via a website; entertainment services, namely,
providing online educational computer games.
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