Trademark Search > Trademark Owners > J > Jelly Button Games Ltd.

Jelly Button Games Ltd. Trademarks (68 records)

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Goods and Services: Entertainment services, namely, providing on-line computer games and game applications, enhan...
LIVE (Circa: 2018)

JELLY BUTTON

Goods and Services: Computer game software; video game programs; computer software platforms for social networkin...
LIVE (Circa: 2018)

Mark Words (NOT AVAILABLE)

Goods and Services: Entertainment services, namely, providing on-line computer games and game applications, enhan...
LIVE (Circa: 2018)

Mark Words (NOT AVAILABLE)

Goods and Services: Computer game software; video game programs; computer software platforms for social networkin...
LIVE (Circa: 2018)

BOARD KINGS

Goods and Services: Entertainment services, namely, providing on-line computer games and game applications, enhan...
LIVE (Circa: 2018)

JELLY BUTTON

Goods and Services: Computer game software; video game programs; computer software platforms for social networkin...
LIVE (Circa: 2018)

JELLY BUTTON

Goods and Services: Entertainment services, namely, providing on-line computer games and game applications, enhan...
LIVE (Circa: 2017)

BOARD KINGS

Goods and Services: Entertainment services, namely, providing on-line computer games and game applications, enhan...
DEAD (Circa: 2017)

SNACK CATS

Hot News! On Monday, July 1, 2019, a U.S. federal trademark registration number 88496742 was filed for BLAST VOYAGE by Jelly Button Games Ltd. with the description Computer game software; video game programs; computer software platforms for social networking; interactive video game programs; downloadable electronic game programs and computer software platforms for social networking that may be accessed via the internet, computers and wireless devices; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the internet or other communications networks with third parties; downloadable electronic game software for cellular telephones; downloadable electronic game software for wireless devices; and downloadable electronic game software for use with social networking applications and on social networking websites.