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Entertainment Software Association Trademarks (69 records)

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Goods and Services: Promoting public awareness and participation regarding policy and legislative issues relevant...
DEAD (Circa: 2006)

VIDEO GAME VOTERS NETWORK

Goods and Services: Online, non-downloadable software to enable business networking at a conference directed to t...
DEAD (Circa: 2006)

E365

Goods and Services: Charitable fund raising for children, namely, sponsoring an annual charity event to be attend...
DEAD (Circa: 2006)

ESA FOUNDATION

Goods and Services: Charitable fund raising for children by sponsoring an annual charity event to be attended by ...
LIVE (Circa: 2006)

NTU

Goods and Services: Providing online information services concerning trade shows, exhibitions, expositions and co...
LIVE (Circa: 2006)

[E3 INSIDER]

Goods and Services: Art exhibition services
LIVE (Circa: 2006)

INTO THE PIXEL AN EXHIBITION OF THE A...

Goods and Services: Interactive software products featuring entertainment and instructions
LIVE (Circa: 2005)

E 10+ EVERYONE 10+ CONTENT RATED BY ESRB

Goods and Services: Providing rating information about computer and video game content
LIVE (Circa: 2005)

ESRB

Goods and Services: Conducting and organizing trade show exhibitions, expositions and conferences for the video g...
LIVE (Circa: 2004)

ESA

Goods and Services: Conducting and organizing trade show exhibitions, expositions and conferences for the video g...
DEAD (Circa: 2004)

ENTERTAINMENT SOFTWARE ASSOCIATION

Goods and Services: CERTIFICATION OF WEBSITES REGARDING THEIR PRIVACY PROTECTION FOR DATA SUBMITTED ON THE GLOBAL...
LIVE (Circa: 2001)

ESRB PRIVACY CERTIFIED

Goods and Services: CERTIFICATION OF WEBSITES REGARDING THEIR PRIVACY PROTECTION FOR DATA SUBMITTED ON THE GLOBAL...
DEAD (Circa: 2001)

ESRB PRIVACY ONLINE CERTIFIED CLICK T...

Goods and Services: certification of websites regarding their privacy protection for data submitted on the global...
DEAD (Circa: 2001)

ESRB KIDS PRIVACY CERTIFIED CLICK TO ...

Goods and Services: Charitable fund raising for children, namely, sponsoring an annual charity event to be attend...
LIVE (Circa: 2000)

A NITE TO UNITE FOR KIDS

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 2000)

PRODUCTS RANGE FROM RATING PENDING TO...

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 2000)

RP-M PRODUCTS RANGE FROM RATING PENDI...

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 2000)

PRODUCTS RANGE FROM RATING PENDING TO...

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 2000)

T-M PRODUCTS RANGE FROM TEEN TO MATUR...

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 2000)

E-M PRODUCTS RANGE FROM EVERYONE TO M...

Goods and Services: INTERACTIVE SOFTWARE PRODUCTS FEATURING ENTERTAINMENT AND INSTRUCTIONS
LIVE (Circa: 2000)

E-T PRODUCTS RANGE FROM EVERYONE TO T...

Hot News! On Monday, November 25, 2019, a U.S. federal trademark registration number 88705773 was filed for GAME GENERATION PLAY · LEARN · CONNECT by Entertainment Software Association with the description Promoting public awareness of the positive aspects of video games by means of public advocacy, grassroots organizing, and public education campaigns; promoting public awareness of the positive aspects of video games through advertising, marketing, and social media; promoting public awareness of the positive aspects of video games by providing educational and entertainment information and interactive experiences about computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; promoting public awareness of public policy, regulatory, and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to encourage action by members of the general public in the field of shaping regulations and legislation for computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to members of the general public regarding regulatory and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; organizing grassroots advocacy initiatives to encourage members of the public to contact public officials to urge action on pending bills, proposals for legislative action, and legislation in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; lobbying services, namely, promoting the interests of players of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers in the fields of regulation and legislation; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers by means of public advocacy, grassroots organizing, and public education campaigns, all of the foregoing services which may relate to electronic sports.