WILD CARD

WILD CARD Canadian Trademark Information

Papers; magazines; stationery; photographs; photograph stands; playing cards; trading cards; card games. Providing on-line games via computer networks; planning/management/promotion of events relating to card games; educational or instructional services for arts & crafts/sports/science; providing information relating to computer games via computer networks. Electronic machines/ instruments and their parts/fittings; electronic publication downloadable from computer networks; computer programs and game software downloadable from computer networks; computer game software; video game software for home use downloadable from computer networks; game software for video games for home use. Game machines; card game equipment; Go game equipment (Japanese board game); Shogi game equipment (Japanese chess); dice; Sugoroku games (Japanese parcheesi); dice cups; chess games; checkers; conjuring apparatus; dominoes; mahjong equipment; billiard equipment; hand-held game apparatus with liquid crystal displays; other toys; dolls; sporting and gymnastic implements.

Words that describe this mark

papers   magazines   stationery   photographs   photograph   stands   playing   cards   trading   cards   card   games   providing   online   games   networks   planningmanagementpromotion   events   relating   card   games   educational   instructional   services   arts     craftssportsscience   providing   information   relating   games   networks   electronic   machines   instruments   partsfittings   electronic  
On Monday, April 23, 2001, a canadian trademark registration was filed for WILD CARD by Kabushiki Kaisha Square (also 1-8-1 Shimomeguro,, Meguro-ku, Tokyo,, JAPAN . The Canadian IP office has given the trademark application number of 1100359. The current status of this trademark filing is Interruption of proceeding. The correspondent listed for WILD CARD is OSLER, HOSKIN & HARCOURT LLP of SUITE 1900, 340 ALBERT STREET, OTTAWA, ONTARIO, CANADA K1R7Y6 The WILD CARD trademark is filed in the description of Papers; magazines; stationery; photographs; photograph stands; playing cards; trading cards; card games. , Providing on-line games via computer networks; planning/management/promotion of events relating to card games; educational or instructional services for arts & crafts/sports/science; providing information relating to computer games via computer networks. , Electronic machines/ instruments and their parts/fittings; electronic publication downloadable from computer networks; computer programs and game software downloadable from computer networks; computer game software; video game software for home use downloadable from computer networks; game software for video games for home use. , Game machines; card game equipment; Go game equipment (Japanese board game); Shogi game equipment (Japanese chess); dice; Sugoroku games (Japanese parcheesi); dice cups; chess games; checkers; conjuring apparatus; dominoes; mahjong equipment; billiard equipment; hand-held game apparatus with liquid crystal displays; other toys; dolls; sporting and gymnastic implements. .
Word Mark: WILD CARD
Current Status:
Interruption of proceeding
LIVE Mark!
3/28/2003
Application Number: 1100359
Filing Date: Monday, April 23, 2001
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: 1-8-1 Shimomeguro,
Meguro-ku, Tokyo,
JAPAN
Correspondent:
SUITE 1900
340 ALBERT STREET
OTTAWA
ONTARIO
CANADA K1R7Y6
Goods and Services Information
Description:
(1) - Papers; magazines; stationery; photographs; photograph stands; playing cards; trading cards; card games.
(2) - Providing on-line games via computer networks; planning/management/promotion of events relating to card games; educational or instructional services for arts & crafts/sports/science; providing information relating to computer games via computer networks.
(3) - Electronic machines/ instruments and their parts/fittings; electronic publication downloadable from computer networks; computer programs and game software downloadable from computer networks; computer game software; video game software for home use downloadable from computer networks; game software for video games for home use.
(4) - Game machines; card game equipment; Go game equipment (Japanese board game); Shogi game equipment (Japanese chess); dice; Sugoroku games (Japanese parcheesi); dice cups; chess games; checkers; conjuring apparatus; dominoes; mahjong equipment; billiard equipment; hand-held game apparatus with liquid crystal displays; other toys; dolls; sporting and gymnastic implements.

Classification Information

Class Code: 016 - Paper Goods and Printed Material
Description: Paper and printed goods
Class Code: 028 - Toys and Sporting Goods Products
Description: Games, toys and sports equipment
Class Code: 035 - Advertising, Business & Retail Services
Description: Advertising, marketing, promotional, business administration, office functions
Class Code: 041 - Education and Entertainment Services
Description: Education; providing of training; entertainment, sporting and cultural activities
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical and scientific apparatus

Matter History Events

Status Date: Record Status Description
2003-03-28 National prosecution history entry - abandoned - Section 36
2003-01-07 National prosecution history entry - default notice sent
2002-08-12 Filing date accorded - Search Recorded
2002-08-12 National prosecution history entry - Examiner's First Report
2001-05-10 Filing date accorded - formalized
2001-04-25 National prosecution history entry - created
2001-04-23 Application filed - filed
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