TSUBURAYA FIELDS Media & Partners Entertainment

TSUBURAYA FIELDS Media & Partners Entertainment Canadian Trademark Information

Downloadable video game programs for arcade video game machines; video game programs recorded on optical disc and electronic circuits being video game cartridges, USB flash drives, and memory cards for use with hand-held games with liquid crystal displays; game programs for home video game machines and multimedia software recorded on storage mediums being optical disc, USB flash drive, memory cards, and solid state storage, namely, a nonvolatile storage medium that employs integrated circuits, wherein the multimedia software is in the nature of video game programs; telecommunication machines and apparatus in the nature of wireless receivers, microphones, portable telecommunication instant messaging devices, and cell phones; spectacles; recorded computer game programs; downloadable computer game programs for electronic computers that can be downloaded through computer networks; pre-recorded audio and video compact discs, DVDs, laser discs, magnetic cards, magnetic discs, and optical discs, featuring music, videos in the field of animated cartoons, live action works, live action stage shows, animations, and video games; downloadable images, videos, movies, and music via the Intern...
Classification Information
Class Code: 016 - Paper Goods and Printed Material
Description: Paper and printed goods
Class Code: 025 - Clothing Products
Description: Clothing, footwear, headgear
Class Code: 028 - Toys and Sporting Goods Products
Description: Games, toys and playthings, sporting articles
Class Code: 035 - Advertising, Business & Retail Services
Description: Advertising, marketing, promotional and business
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2023-02-16 National prosecution history entry - Pre-Assessment Letter Sent
2023-01-31 Application filed - Filed
2023-01-31 National prosecution history entry - Created
2023-01-31 Filing date accorded - Formalized
Word Mark: TSUBURAYA FIELDS Media & Partners Entertainment
Current Status:
Filing date accorded
LIVE Mark!
1/31/2023
Application Number: 2236448
Filing Date: Tuesday, January 31, 2023
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Goods and Services Information
Description:
(1) - Downloadable video game programs for arcade video game machines; video game programs recorded on optical disc and electronic circuits being video game cartridges, USB flash drives, and memory cards for use with hand-held games with liquid crystal displays; game programs for home video game machines and multimedia software recorded on storage mediums being optical disc, USB flash drive, memory cards, and solid state storage, namely, a nonvolatile storage medium that employs integrated circuits, wherein the multimedia software is in the nature of video game programs; telecommunication machines and apparatus in the nature of wireless receivers, microphones, portable telecommunication instant messaging devices, and cell phones; spectacles; recorded computer game programs; downloadable computer game programs for electronic computers that can be downloaded through computer networks; pre-recorded audio and video compact discs, DVDs, laser discs, magnetic cards, magnetic discs, and optical discs, featuring music, videos in the field of animated cartoons, live action works, live action stage shows, animations, and video games; downloadable images, videos, movies, and music via the Internet; downloadable images, videos, movies and music via wireless devices being cellular phones; downloadable electronic publications in the nature of books, picture books, magazines, tutorials, game manuals, in the field of film and video animations, video games, kids' hobby and kids' education; Downloadable virtual goods, namely, downloadable computer programs featuring footwear (other than special footwear for sports), special footwear for sports, clothing, headwear, eyeglasses, bags, sport bags, backpacks, sports equipment, works of art, toys, personal ornaments, jewellery and its accessories for use in online virtual world and online virtual environments; Downloadable computer software for creating virtual goods; Computer program featuring downloadable virtual goods for use in online virtual world; Downloadable virtual goods, namely, downloadable computer program featuring characters, clothing, footwear and special footwear for sports, socks, eye mask, accessories for footwear and special footwear for sports, portable beverage container holder, clothing, shirts, trousers and pants, shorts, jacket, sweater, dress, skirt, underwear, pajamas, headwear, robes and bathrobes, athletic uniform, vest, gloves, bandana, scarves and belts, outer garment, namely jacket, blazers and sweaters, swimming suit, lounge wear, wear that allows smooth movement (sportswear), namely leggings, tunics and tank tops, bodily functions, virtual accessories and virtual tools for use in online virtual worlds; Downloadable virtual goods, namely, downloadable computer program featuring digital content for use in online virtual world and real time 3 dimensional site; Downloadable blockchain-based software for verification and authentication of non-fungible tokens (NFTs) data using blockchain technology relating to downloadable digital collectibles; Downloadable virtual goods, namely non fungible tokens (NFTs); Downloadable digital media relating to digital collectibles, digital tokens, non-fungible tokens (NFTs), cryptocurrencies and digital art
(2) - Pastes for stationery, household, and office purposes and adhesive materials for office use and home use; paper containers for packing; paper and cardboard; stationery; printed matters, namely, books, novels, periodicals, reports, magazines, manuals, lessons, news releases, informational cards, computer program manuals, articles, newspapers, and photographs in the field of games and video games, animation, children's hobbies, cartoons, and music; photographs; photograph stands
(3) - Masquerade costumes; coats; sweaters; shirts; nightwear; underwear; swimming suits; swimming caps; tee-shirts; sleep masks; aprons; socks and stockings other than special sportswear; scarves; gloves and mittens being clothing; neckties; neckerchiefs; bandanas; thermal supporters being socks, belly band, and underwear; mufflers as neck scarves; earmuffs; headwear; shoes and boots
(4) - Home video game machines; toys, namely, modeled plastic figurines and attachable, wearable magnetic toy figurines, dolls, plastic character toys, plastic buckets, plastic toy hoops, inflatable toys, plush toys, musical toys, sketching toys, crib toys, water toys, sandbox toys, knitted toys, sand toys, squeeze toys, clockwork toys; dolls; sports equipment, namely, sport balls, tennis rackets, sports protectors for the chest, belly, and groin, boxing gloves, punching mitts, and shin guards, sports nets, golf clubs, exercise weights; butterfly nets; amusement park rides; slot machines; Japanese vertical pinball machines; Japanese dice games; Chinese checkers as games; magic tricks for conjuring illusions; dominoes; playing cards; mah-jong
(5) - Online retail store services relating to computer software featuring virtual footwear, special footwear for sports, clothing, headwear, eyeglasses, bags, sport bags, backpacks, sports equipment, works of art, toys, personal ornaments, jewellery and its accessories for use in online virtual world and online virtual environments; Online retail store and online retail store services featuring virtual goods and services; Online retail store services featuring non-fungible token
(6) - Planning arrangement of showing movies, shows, plays or musical performances; showing, production and distribution of movies; production and distribution of images on image carriers, videos, movies, and music that is distributed through the Internet; production of radio or television programs; production and distribution of videos in the field of education, culture, entertainment and sports; direction of making radio or television programs; photography; entertainment services, namely, providing online electronic games; publication of online electronic magazines; Provision of non-downloadable images of virtual footwear, special footwear for sports, clothing, headwear, eyeglasses, bags, sport bags, backpacks, sports equipment, works of art, toys, personal ornaments, jewellery and its accessories for use in virtual space; Online entertainment services, relating to providing non-downloadable virtual footwear and special footwear for sports, socks, eye mask, accessories for footwear and special footwear for sports, portable beverage container holder, clothing, shirts, trousers and pants, shorts, jacket, sweater, dress, skirt, underwear, pajamas, headwear, robes and bathrobes, athletic uniform, vest, gloves, bandana, scarves and belts, outer garment, namely jacket, blazers and sweaters, swimming suit, lounge wear, wear that allows smooth movement (sportswear), namely leggings, tunics and tank tops for use in virtual environment; Online entertainment services relating to providing non-downloadable digital collectibles, namely works of art, characters, video clips, photographs, music, statistics, data graphics or visual effects (authenticated by non-fungible cryptographic tokens); Entertainment service relating to providing digital collectibles, namely works of art, characters, video clips, photographs, music, statistics, data graphics or visual effects (authenticated by non-fungible cryptographic tokens)
(7) - Web site hosting services featuring non-downloadable applications and non-downloadable software for designing, managing, distributing and selling virtual goods, namely characters, clothing, bodily functions, accessories, tools and environments for use in online and virtual worlds; Software as a service [SaaS] featuring non-downloadable applications and non-downloadable software for designing, managing, distributing and selling virtual goods, namely characters, clothing, bodily functions, accessories, tools and environments for use in online and virtual worlds; Platform as a service (PaaS) featuring non-downloadable applications and non-downloadable software for designing, managing, distributing and selling virtual goods, namely characters, clothing, bodily functions, accessories, tools and environments for use in online and virtual worlds; Providing non-downloadable computer software for creating virtual goods; Providing temporary use of on-line downloadable software for managing, displaying, monetizing, purchasing, selling, trading, exchanging, verifying and authenticating virtual goods, virtual currencies, blockchain tokens, non-fungible tokens and digital assets for use in online and virtual worlds
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