Goods and Services Information
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Description:
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(1) - Electronic sports training simulators, namely, devices for measuring player performance in the nature of multifunctional electronic devices and sensors for monitoring, capturing, displaying, correlating, manipulating, measuring, transmitting and uploading information, including player performance, agility, speed, movement, accuracy, direction, time, biometric data, and distance and for monitoring related patterns and statistics, to electronic devices and the Internet; downloadable mobile application for conducting, collecting, analyzing, and storing data for fitness training and sports training; downloadable computer game software via a global computer network and wireless devices; sensors and electronic monitoring devices incorporating microprocessors, digital display, and accelerometers, for detecting, storing, reporting, monitoring, uploading and downloading sport, fitness training, and activity data to the internet, mobile devices; downloadable interactive electronic game software; electronic monitoring devices incorporating microprocessors, digital display, and accelerometers, for detecting, storing, reporting, monitoring, uploading and downloading sport, fitness training, and activity data to the Internet, and communication with personal computers, regarding time, pace, speed, steps taken, athletic skill, calories burned, distance.
(2) - Apparel, namely, tops and bottoms as clothing, socks; headwear; outerwear, namely, jackets and coats.
(3) - Sports training apparatus, namely, soccer ball delivery machines; soccer balls.
(4) - Sports training services; sports fitness services in the nature of fitness training; providing soccer training for the purposes of increased performance; providing coaching, training, and team games, all in the field of soccer.
(5) - Platform as a service featuring software for conducting, collecting, analyzing, and storing data for fitness training and sports player performance.
(6) - Bar and restaurant services.
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