Publication Registration: |
Wednesday, September 14, 2011 |
Description:
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(1) - Computer software for use in consumer electronics hardware, namely, electronic game software and video game software; computer hardware; video game remote control units; photography equipment, namely, cameras; consumer electronics products, namely, electronic games programs, cable TV set-top boxes and network interface units, audio systems, namely CD players, portable CD players, portable media players, MP3 players, music jukeboxes, DVD players, digital voice recorders and digital audio recorders; Internet access devices, namely Internet phones, cable modems, wireless modems, digital subscriber line modems, optical network terminals, routers, wireless network interface cards, and wireless telephones; telephone systems, namely, computer telephony hardware and software and wireless telephones; wireless media centers, namely, communications servers and computer hardware and software for connecting computers and electronic devices; clothing, namely, T-shirts, sweatshirts, and undergarments; shoes; and baseball caps; games and toys, namely, toy vehicles controlled by a wireless radio remote control; toy robots; electronic toys, namely, electronic games.
(2) - Television broadcasting, namely, television transmission via global computer networks; streaming of audio and video material over wireless computer networks; multimedia entertainment software production services; providing entertainment services, namely, ongoing television programs in the field of education via global computer networks; production and distribution of motion pictures via global computer networks; providing educational services, namely, conducting programs in the fields of science and general education via global computer networks; providing services in the fields of entertainment, namely digital video and audio production and broadcasting, and motion picture production and distribution; consulting services in the fields of computer hardware, software, and global computer networks.
(3) - Television broadcasting, namely, television transmission via global computer networks; streaming of audio and video material over wireless computer networks; multimedia entertainment software production services; providing entertainment services, namely, ongoing television programs in the field of education via global computer networks; production and distribution of motion pictures via global computer networks; providing educational services, namely, conducting programs in the fields of science and general education via global computer networks; providing services in the fields of entertainment, namely digital video and audio production and broadcasting, and motion picture production and distribution; consulting services in the fields of computer hardware, software, and global computer networks.
(4) - Computer software for use in consumer electronics hardware, namely, electronic game software and video game software; computer hardware; video game remote control units; photography equipment, namely, cameras; consumer electronics products, namely, electronic games programs, cable TV set-top boxes and network interface units, audio systems, namely CD players, portable CD players, portable media players, MP3 players, music jukeboxes, DVD players, digital voice recorders and digital audio recorders; Internet access devices, namely Internet phones, cable modems, wireless modems, digital subscriber line modems, optical network terminals, routers, wireless network interface cards, and wireless telephones; telephone systems, namely, computer telephony hardware and software and wireless telephones; wireless media centers, namely, communications servers and computer hardware and software for connecting computers and electronic devices; clothing, namely, T-shirts, sweatshirts, and undergarments; shoes; and baseball caps; games and toys, namely, toy vehicles controlled by a wireless radio remote control; toy robots; electronic toys, namely, electronic games.
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