HONE

HONE Canadian Trademark Information

Education namely services in the nature of providing information, teaching, training, instruction, a virtual reality experience and performance, bio-metric and response feedback, to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives, or deaths, have occurred; providing information, teaching, training, instruction, and virtual-reality experiences and observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; generating virtual reality experiences relating to traumatic events and em...
Classification Information
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 044 - Medical, Beauty & Agricultural Services
Description: Medical and veterinary, beauty, agricultural and forestry
Class Code: 045 - Personal & Legal & Social Services
Description: Personal and legal
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2024-04-10 Interruption of proceeding - Abandoned - Section 36
2024-01-23 National prosecution history entry - Default Notice Sent
2023-07-05 National prosecution history entry - Search Recorded
2023-07-05 National prosecution history entry - Examiner's First Report
2022-06-13 National prosecution history entry - Pre-Assessment Letter Sent
2022-01-24 National prosecution history entry - Agent Changed
2019-03-29 National prosecution history entry - Created
2019-03-29 Filing date accorded - Formalized
2019-03-28 Application filed - Filed
Word Mark: HONE
Current Status:
Interruption of proceeding
DEAD Mark!
4/10/2024
Application Number: 1954309
Filing Date: Thursday, March 28, 2019
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Goods and Services Information
Description:
(1) - Education namely services in the nature of providing information, teaching, training, instruction, a virtual reality experience and performance, bio-metric and response feedback, to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives, or deaths, have occurred; providing information, teaching, training, instruction, and virtual-reality experiences and observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as an educational game
(2) - Software and software applications for use on mobile phones, mobile computers and for use on other computers, and hardware systems for use on virtual-reality devices, and on or within technical apparel containing sensors and equipment, and devices for wearing on the body along with related sensors, software and hardware, for generating virtual-reality experiences, all for providing persons with experiences, information, teaching, training, instruction, and virtual-reality experiences and for observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; virtual-reality software and software applications for qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; software and software-as-a-service providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; software, computer hardware and computer virtual-reality devices for generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as a game
(3) - Measuring by obtaining and processing, information from sensors and devices used by persons relating to bio-metric, haptic and other measurable metrics related to the body and to brain activity and providing such measurements and processed information to persons and the organizations they work for, for use in training health care professionals and accident or trauma scene first-responders
(4) - Medical services namely psychological counselling and psychological information, teaching, training and instruction, a virtual reality experience and performance, bio-metric and response feedback and training to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives or deaths, have occurred
(5) - Software and software applications for use on mobile phones, mobile computers and for use on other computers, and hardware systems for use on virtual-reality devices, and on or within technical apparel containing sensors and equipment, and devices for wearing on the body along with related sensors, software and hardware, for generating virtual-reality experiences, all for providing persons with experiences, information, teaching, training, instruction, and virtual-reality experiences and for observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; virtual-reality software and software applications for qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; software and software-as-a-service providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; software, computer hardware and computer virtual-reality devices for generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as a game
(6) - Education namely services in the nature of providing information, teaching, training, instruction, a virtual reality experience and performance, bio-metric and response feedback, to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives, or deaths, have occurred; providing information, teaching, training, instruction, and virtual-reality experiences and observing, measuring and obtaining the persons' performances, bio-metric information, brain and body responses and written and verbal feedback; qualifying, testing, educating and training of health care professionals and accident or trauma-scene first responders; providing information, education and training, effective practices for first responders and emergency health care providers for improving their psychological preparedness and health during and after attendances at sites where traumatic events of all kinds and harm to human lives have occurred; generating virtual reality experiences relating to traumatic events and emulating first-responder experiences for use as an educational game
(7) - Measuring by obtaining and processing, information from sensors and devices used by persons relating to bio-metric, haptic and other measurable metrics related to the body and to brain activity and providing such measurements and processed information to persons and the organizations they work for, for use in training health care professionals and accident or trauma scene first-responders
(8) - Medical services namely psychological counselling and psychological information, teaching, training and instruction, a virtual reality experience and performance, bio-metric and response feedback and training to health care professionals and accident or trauma scene first responders, such services related to building effective practices and procedures and improving psychological health during attendances at sites where traumatic events of all kinds, harm to human lives or deaths, have occurred
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