DVOX Canadian Trademark Information
Electronic machines and hardware for broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations, none of these goods include motion simulators, simulators for professional training or other simulation devices that create an immersive experience in the field of home and commercial entertainment.Electronic machines and hardware for broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations.Broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations excluding through the use of motion simulators, simulators for professional training, and motion simulators for home and commercial entertainment.Broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations.
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Words that describe this mark
electronic machines hardware broadcasting streaming audio content audio descriptions internet entertainment sports cultural social educational events exhibitions presentations goods include motion simulators simulators professional training simulation devices create immersive experience field
On Monday, March 9, 2020, a canadian trademark registration was filed for
DVOX by LES ÉVÈNEMENTS IC INC. *********, **********, ***** ****.
The Canadian IP office has given the trademark application number of
2016369.
The current status of this trademark filing is Filing date accorded.
The DVOX
trademark is filed in the description of
Electronic machines and hardware for broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations, none of these goods include motion simulators, simulators for professional training or other simulation devices that create an immersive experience in the field of home and commercial entertainment.
,
Electronic machines and hardware for broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations.
,
Broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations excluding through the use of motion simulators, simulators for professional training, and motion simulators for home and commercial entertainment.
,
Broadcasting and streaming audio content and audio descriptions via the internet of entertainment, sports, cultural, social and educational events, exhibitions or presentations.
.
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