DOTSWOOSH

DOTSWOOSH Canadian Trademark Information

Downloadable virtual goods, namely, computer programs featuring footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use online and in online virtual worlds; Downloadable computer software for the production, automated and nonautomated creation, and automated and non-automated modification of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and online environments, virtual reality online environments, and extended reality virtual ...
Classification Information
Class Code: 016 - Paper Goods and Printed Material
Description: Paper and printed goods
Class Code: 018 - Leather Products (not including clothing)
Description: Leather and artificial leather goods
Class Code: 025 - Clothing Products
Description: Clothing, footwear, headgear
Class Code: 028 - Toys and Sporting Goods Products
Description: Games, toys and playthings, sporting articles
Class Code: 035 - Advertising, Business & Retail Services
Description: Advertising, marketing, promotional and business
Class Code: 038 - Communications Services
Description: Telecommunications
Class Code: 040 - Treatment & Processing of Materials Services
Description: Treatment of materials
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 045 - Personal & Legal & Social Services
Description: Personal and legal
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2023-06-01 National prosecution history entry - Pre-Assessment Letter Sent
2023-05-17 Application filed - Filed
2023-05-17 National prosecution history entry - Created
2023-05-17 Filing date accorded - Formalized
Word Mark: DOTSWOOSH
Current Status:
Filing date accorded
LIVE Mark!
5/17/2023
Application Number: 2258349
Filing Date: Wednesday, May 17, 2023
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Goods and Services Information
Description:
(1) - Downloadable virtual goods, namely, computer programs featuring footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use online and in online virtual worlds; Downloadable computer software for the production, automated and nonautomated creation, and automated and non-automated modification of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and online environments, virtual reality online environments, and extended reality virtual environments; Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media in the nature of video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and crypto-collectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and online environments, virtual reality online environments, and extended reality virtual environments; Downloadable mobile software applications for authentication of digital and physical products using blockchain-based software technology; Downloadable mobile software applications for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents
(2) - Collectable printed trading cards
(3) - Sports bags; Backpacks; Duffle bags; Tote bags; Gym bags; Drawstring pouches
(4) - Footwear; Clothing, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweaters, sweatpants, vests, tank tops, pullovers, warmup suits, jackets, anoraks, coats, sports bras, socks, wrist bands, headbands, headwear, hats, caps being headwear, skirts, dresses, and athletic tights
(5) - Sports balls; Basketballs; Footballs; Soccer balls; Toy figures
(6) - Retail store services featuring virtual goods, namely, footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use online and in online virtual worlds; on-line retail store services featuring virtual merchandise, namely, footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in online virtual worlds; Online retail store services in the nature of providing an online marketplace for buyers and sellers of downloadable virtual goods, digital collectibles, and crypto-collectibles, namely, footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and nonanimated designs and characters, avatars, digital overlays, character skins, art, toys and trading cards authenticated by non-fungible tokens on a blockchain network; Membership club services through holding non-fungible tokens granting members access to exclusive digital and physical products and reward events, physical product creation programs, and access to and the ability to modify digital or physical products in the nature of clothing, shoes, bags, masks, toys, collectibles, trading cards, artwork, and jewelry as part of giveaways, contests and rewards; Advertising services
(7) - Providing on-line forums for transmission of messages among computer users in the fields of footwear, apparel, sports and digital collectibles; Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of in the fields of footwear, apparel, sports and digital collectibles
(8) - Custom manufacture of footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, avatars, skins, art, toys, trading cards and digital collectibles and custom 3D printing for others; Custom physical manufacture of real world versions of digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, avatars, character skins, art, toys, trading cards and digital collectibles
(9) - Entertainment services, namely, providing on-line, non-downloadable virtual footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable interactive media in the nature of video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and nonanimated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in digital offline and in online environments, virtual online environments, extended reality virtual environments created for entertainment purposes; Entertainment services, namely, providing an online computer game; Entertainment services, namely, arranging and conducting, interactive, curated scavenger hunts, obstacle courses and treasure hunts; Providing recognition and incentives by the way of awards and contests to obtain exclusive access to digital and physical products; Leasing of digital content, namely, video clips, photography, music, data, visual effects, digital multimedia files, digital collectibles, and crypto-collectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, and trading cards
(10) - Providing online non-downloadable computer software for production, automated and nonautomated creation, and automated and non-automated modification of interactive media in the nature of video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in online environments, virtual online environments, and extended reality virtual environments; Providing online non-downloadable computer programs featuring digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys and trading cards for use in online virtual worlds; Providing online non-downloadable software for electronically trading, storing, sending, receiving, accepting and transmitting interactive media in the nature of video clips, photography, music, data, visual effects, virtual goods, digital collectibles, and crypto-collectibles and featuring and linked to digital and physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, character skins, art, toys, trading cards authenticated by nonfungible tokens on a blockchain network; Providing user authentication services using blockchainbased software technology for digital and physical products; Providing online non downloadable software and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents; Entertainment services, namely, providing interactive online non-downloadable mobile gaming applications
(11) - Leasing of reproduction rights of digital content to others, namely, video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles authenticated by non-fungible tokens
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