Description:
|
(1) - Motion pictures; downloadable ring tones, graphics and music via a global computer network and wireless devices, namely, mobile phones, pagers, tablet computers, laptop computers, portable handheld digital music players, and personal digital assistants (PDAs); interactive video games; video games; video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-ROMs, video output game machines for use with televisions; software for playing video games and computer games; cinematographic and television films, namely, motion picture films in the nature of sports entertainment; pre-recorded compact discs, pre-recorded video tapes, pre-recorded video cassette tapes and pre-recorded DVDs featuring television programs; downloadable video recordings in the field of wrestling sports entertainment; pre-recorded phonograph records, pre-recorded compact discs, pre-recorded video tapes, pre-recorded video cassette tapes, pre-recorded DVDs and pre-recorded audio cassettes, all containing audio and video in the field of sports entertainment¸ namely, wrestling sports entertainment, and sports-themed video games; pre-recorded compact discs and pre-recorded DVDs, featuring sports entertainment, namely, sports video games; pre-recorded phonograph records and pre-recorded audio cassettes, featuring wrestling sports entertainment; decorative refrigerator magnets; mouse pads; disposable cameras; sunglasses; sunglass cases; prescription eye glasses; optical cases, namely, cases for spectacles and sunglasses; walkie talkies; sports helmets; video game cartridges and cassettes featuring wrestling.
(2) - Paper hangtags, cardboard hangtags; packaging, namely blister cards, paper for wrapping and packaging, paper pouches for packaging, plastic bags for packaging, plastic bubble packs for wrapping or packaging; collector albums, namely, for sticker collectable cards, photo collectables; mounted and unmounted photographs; framed pictures; cardboard standups; labels, namely, printed paper labels, printed shipping labels; return address labels not of textile; folders, namely, file folders, stationery folders and hanging folders; plastic bags for general use; paper tableware, namely, paper place mats, paper table mats, paper napkins, paper table linens, paper tablecloths; paper lunch bags; stickers; bumper stickers; window decals; paper book markers; pens; pencils; pencil sharpeners; pencil cases; chalk; erasers, namely, rubber erasers, chalk erasers, blackboard erasers; posters; notebooks; trading cards; calendars; photographs; framed pictures; photographic prints; pictures; photo albums; brochures, newsletters, magazines, and newspapers concerning sports entertainment; postcards; greeting cards; decals; temporary tattoo transfers; coloring books; children's activity books; souvenir and event programs relating to sports entertainment; books concerning sports entertainment; books featuring pictorial biographies; autograph books; comic books; picture books; sticker albums; book covers; paper book markers; envelopes; bookplates; note pads; memo pads; scribble pads; date books; address books; agenda books; rubber stamps; stamp pads; collector stamps (specifically excluding postage stamps), collectible prepaid telephone cards not magnetically encoded; customized personal cheques; chequebook covers; paper banners; printed paper signs for doors; drawing rulers; lithographs; paper party bags; paper party favors, namely, paper hats; stencils for tracing designs onto paper; paper gift wrap; paper cake decorations; paper; stationery, namely, paper, envelopes, pads; indoor ornaments of paper.
(3) - Clothing; clothing, namely, tops, shirts, jackets, sweatshirts, hoodies; outerwear, namely, coats; bottoms, pants, shorts, underwear, dresses, pajamas, lounge wear, lingerie, yoga/exercise wear, jogging suits, socks, clothing ties, scarves, gloves, swimwear; neck ties; belts; replica championship belts; replica title belts; mini replica championship belts; mini replica title belts; belt buckles; footwear, namely, shoes, sneakers, slippers, flip flops, boots; headwear, namely, hats, caps; wrist bands, bandannas; Halloween and masquerade costumes.
(4) - Video output game machines for use with televisions; video game machines and hand-held video game machines; coin-fed amusement gaming machines; interactive multimedia computer games on all platforms comprised of computer hardware and computer video game; electronic games that involve interaction with a user interface to generate visual feedback on a video device; toys; toy belts; toy championship belts; toy action figures; toy action figure accessories; cases for action figures; bendable toys; toy vehicles; toy miniature dolls; board games; aerodynamic discs for use in playing catching games; playing cards; toy spinning tops; return toy tops; standalone video output game machines featuring wrestling; arcade games related to wrestling; pinball games and machines related to wrestling; hand-held units for playing electronic games; tabletop action skill games related to wrestling; jigsaw puzzles; kites; toy wrestling rings; dolls; bobble-head dolls puppets; stuffed toy animals; card games; bean bag bears; electronic toy guitars; water guns; vinyl pool products, namely, pillow back lounge chair, one and two-man inflatable boats, personal watercraft, rafts, inner tubes, and foot pumps; Christmas tree decorations; Christmas lights; toy rockets; cases for toy vehicles; action figure clothing; collectible toy figures; costume masks; doll furniture; porcelain dolls; fantasy character toys; party favors, namely, crackers and noisemakers; windup toys; scooters; skateboards; toy robots; remote control robots; face painting sets; toy model kits; plastic model kits; inflatable pools; bowling balls and accessories, namely, bowling pins, bowling gloves, wrist supports, bowling ball bags; Christmas stockings; knee and elbow pads for athletic use; tin carrying cases for play accessories; tin money banks; gum machines; candy bowl mechanical dispensers; stick gum dispensers; toy foam hands; toy gum figure maker.
(5) - Entertainment services, namely, a show about professional wrestling; entertainment services, namely, the production and exhibition of professional wrestling events rendered live and through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing wrestling news and information through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing information in the fields of sports and entertainment through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing a website in the field of sports entertainment information; live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, text messaging, instant messaging, and video texting; virtual sports and entertainment events; virtual audiences; virtual fans; virtual fan experiences; live video feed audiences; digital event platforms; virtual broadcasting; virtual reality simulator; organizing online entertainment and sporting experiences; providing an internet portal for virtual fan experiences; computer services, namely, creating an on-line virtual environment for sporting and entertainment events; digital multimedia broadcasting services over the internet, namely, posting, displaying, and electronically transmitting data, audio and video; providing an Internet website portal in the field of sporting and entertainment events; creating an online community for audiences for the purpose of participating in and watching sporting and entertainment events; computer services, namely, creating an on-line community for registered users to virtually participate in and watch sporting and entertainment events; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; information technology systems and networks for sports facilities, arenas and venues; information technology consulting services; planning, design, implementation and management of information technology systems and networks for sports facilities, arenas and other venues; organizing sporting and entertainment events; provision of facilities for sporting and entertainment events; stadium facilities; creation of video systems for use in arenas and stadiums; planning and design of arenas and stadiums; screen design for sporting and entertainment events; video conferencing and communications; equipment for the production of sporting and entertainment events; entertainment services, namely, ongoing multimedia programs in the field of general human interest, distributed via various platforms across multiple forms of transmission media; providing entertainment information regarding ongoing television programs via a global computer network; production of television programs; production of multimedia programs; audio teleconferencing; data transmission and reception services via telecommunication means; teleconferencing services; communication services, namely, transmission of voice, audio, visual images and data by telecommunications networks, wireless communication networks, the internet, information services networks and data networks; electronic transmission of messages and data; network conferencing services; providing private and secure real time electronic communication over a computer network; providing telephone conferencing services; telepresence conferencing services; transfer of data by telecommunication; transmission of sound, picture and data signals; video conferencing services; video teleconferencing; web conferencing services; telecommunications services, namely, electronic transmission of data and digital messaging via global computer and communication networks; providing online forums, video and chat rooms and electronic bu
|