CURLYBLUE

CURLYBLUE Canadian Trademark Information

CosmeticsGoods in Class 3 including beauty products, cleaning preparations and cosmetics.Augmented reality game software; computer game software; computer games for use on gaming machines; digital audiotape players; digital compact disc players; digital music players; digital versatile disc players; digital video players; downloadable applications for laptop computers to enable the streaming of music; downloadable applications for mobile phones to enable the streaming of music; downloadable computer and video game software and programs; downloadable digital content being movies; downloadable digital content in the form of electronic publications of books; downloadable digital content in the form of electronic publications of magazines; downloadable digital content in the form of electronic publications of newsletters; downloadable digital materials being animation; downloadable electronic publications in the nature of brochures; downloadable electronic publications in the nature of comics, comic strips, comic books and stories in illustrated form; downloadable electronic publications in the nature of e-books, newsletters, pamphlets, and articles in the field of computer games; d...
Classification Information
Class Code: 014 - Jewelry Products
Description: Precious and semi-precious metals, and jewellery
Class Code: 015 - Musical Instrument Products
Description: Musical instruments
Class Code: 016 - Paper Goods and Printed Material
Description: Paper and printed goods
Class Code: 020 - Furniture Products
Description: Furniture, mirrors, articles not included in other classes
Class Code: 021 - Houseware and Glass Products
Description: Household goods and glass
Class Code: 025 - Clothing Products
Description: Clothing, footwear, headgear
Class Code: 028 - Toys and Sporting Goods Products
Description: Games, toys and playthings, sporting articles
Class Code: 003 - Cosmetics and Cleaning Products
Description: Bleaching, cleaning preparations and non-medicated cosmetics
Class Code: 030 - Staple Food Products
Description: Staple foods
Class Code: 032 - Light Beverage Products
Description: Beer and non-alcoholic beverages
Class Code: 035 - Advertising, Business & Retail Services
Description: Advertising, marketing, promotional and business
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 045 - Personal & Legal & Social Services
Description: Personal and legal
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2024-01-04 National prosecution history entry - Pre-Assessment Letter Sent
2023-12-21 Application filed - Filed
2023-12-21 National prosecution history entry - Created
2023-12-21 Filing date accorded - Formalized
Word Mark: CURLYBLUE
Current Status:
Filing date accorded
LIVE Mark!
12/21/2023
Application Number: 2300998
Filing Date: Thursday, December 21, 2023
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Goods and Services Information
Description:
(1) - Cosmetics
(2) - Goods in Class 3 including beauty products, cleaning preparations and cosmetics.
(3) - Augmented reality game software; computer game software; computer games for use on gaming machines; digital audiotape players; digital compact disc players; digital music players; digital versatile disc players; digital video players; downloadable applications for laptop computers to enable the streaming of music; downloadable applications for mobile phones to enable the streaming of music; downloadable computer and video game software and programs; downloadable digital content being movies; downloadable digital content in the form of electronic publications of books; downloadable digital content in the form of electronic publications of magazines; downloadable digital content in the form of electronic publications of newsletters; downloadable digital materials being animation; downloadable electronic publications in the nature of brochures; downloadable electronic publications in the nature of comics, comic strips, comic books and stories in illustrated form; downloadable electronic publications in the nature of e-books, newsletters, pamphlets, and articles in the field of computer games; downloadable electronic publications in the nature of magazines; downloadable musical sound recordings; downloadable strategy guides for video games; downloadable video game assets sold individually, namely downloadable digital files containing videogame avatars, clothing, pets, vehicles, items, tools, toys, terrain, 3D objects, textures, meshes, animations, sound effects, music, emotes, and gestures for use in video game development; downloadable video recordings featuring animation, comedy, drama, action and adventure; downloadable video recordings featuring musical sound recordings; electronic controllers for use with virtual reality headsets; games software for playing games on gaming machines; gaming headsets adapted for use in playing video games; virtual reality (VR) headset stand; virtual reality game hardware and software; virtual reality headsets
(4) - Goods in class 9 including electrical, scientific and teaching apparatus and software; augmented reality headsets; downloadable mobile application for streaming of audio and video content; digital media, namely downloadable audio and audiovisual recordings in the field of gaming.
(5) - Goods in Class 14 including jewellery.
(6) - Jewellery
(7) - Goods in class 15 including musical instruments.
(8) - Comics; computer game hint books; posters; stickers; video game strategy guidebooks
(9) - Goods in class 16 including paper and printed goods.
(10) - Gaming chair
(11) - Goods in class 20 including furniture, mirrors, articles not included in other classes; gaming desks.
(12) - Commemorative plates; drinking glasses, mugs
(13) - Goods in class 21 including household goods and glass.
(14) - Caps; casual clothing; headwear, namely, hats and toques
(15) - Goods in class 25 including clothing, footwear, headwear.
(16) - Action toys; computerized video game tables for gaming; gaming keyboards and gaming mice; gaming machines
(17) - Goods in class 28 including games, toys and playthings, sporting articles.
(18) - Beverages made of coffee; breakfast cereals; cereal-based bars; cereal-based snack food; chocolate-based beverages; chocolate-based snacks
(19) - Goods in class 30 including staple foods.
(20) - Carbonated beverages; energy drinks; fruit-based beverages
(21) - Goods in class 32 including non-alcoholic beverages.
(22) - Administration of an influencer marketing program; advertising the goods and services of others via social media; commercial administration of the licensing of the goods and services of others; compilation, production and dissemination of advertising matter for others; consulting services in the field of commercial administration of the licensing of the goods and services of others; developing marketing strategies and marketing concepts for others; influencer marketing; marketing strategies for others; on-line retail store services featuring virtual merchandise, namely, art, photographs, images, animation, and videos, for use online and in online virtual worlds; online and retail sale of books and magazines; promotion of goods through influencers for others
(23) - Services in class 35 including advertising, marketing, promotional and business services; social media marketing services for others; organization and management of business-to-business partnerships and individual-to-business partnerships for the promotion of the goods and services of others.
(24) - Amusement park and theme park services; animation production services; arranging and conducting computer gaming competitions; arranging and conducting of competitions for encouraging use and development of virtual reality games; arranging and conducting of conventions in the fields of comic books, and gaming; development, creation, production, distribution and post-production of movies; distribution of animated movies; entertainment in the form of television shows, movies, and films; entertainment services, namely, organizing and coordinating social entertainment events with appearances by brand ambassadors and influencers; magazine publishing; multimedia entertainment software publishing services; multimedia publishing of books, magazines, and electronic publications; music publishing services; online video gaming services; organization of exhibitions for cultural or educational purposes in the fields of comic books, animations and gaming; organization of online gaming contests; production and distribution of movies; production of animated movies; production of movies, television shows, and short films; production of podcasts; production of video and computer game software; providing information in the field of computer games via an online blog; providing information in the field of virtual reality games via an online blog; providing information on computer game strategies and video game strategies via computer networks and global communication networks; providing online augmented reality games; providing online virtual reality computer games for use on mobile phones, smart phones, cellular phones, personal computers, tablet computers, notebook computers; publishing of electronic games; video production; virtual reality gaming services provided on-line via a global computer network
(25) - Services in class 41 including education and entertainment services; publishing video gaming reviews through a computer database; entertainment in the form of video games; online and retail store services featuring computer games, virtual reality software, books, comics, toys and games; Online and retail store services in the field of gaming equipment; online and retail store services in the field of virtual reality equipment; providing information in the field of computer games and augmented reality software; Training services in the use and operation of virtual reality and augmented reality systems; education services in the field of virtual reality, augmented reality, software development, gaming and gaming applications.
(26) - Animation design services; computer hardware and software design; consulting in the field of designing video games; design and development of augmented reality software; design and development of computer game software and virtual reality software; design and development of computer-modeled versions of human beings using computer animation for use in movies, television, internet and other applications; design and development of software in the field of mobile applications; design and development of video game software
(27) - Services in class 42 including computer and scientific services; research and development in the field of digital entertainment, gaming, software development, virtual reality games, computer games and applications; design and development of social media applications; electronic publishing services.
(28) - Licensing of computer games; licensing services relating to music publishing; management and exploitation of industrial property rights and copyright by licensing for others
(29) - Services in class 45 including personal and legal services.
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