Description:
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(1) - Computerized systems comprised of hardware, firmware and software for capturing coordinate inputs, namely, graphics, script, drawings and gestures, for interaction with a computer generated display utilizing a pen, stylus, finger or hand for use in classrooms, meeting rooms and other shared spaces across industries, namely, education, corporate, military and retail; Coordinate input capturing devices, namely, interactive whiteboards and interactive displays for use with front projection, rear projection, and direct view displays for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Absolute and relative position detection devices, namely, interactive whiteboards and interactive displays that utilize mechanically and optically based sensors which enable interaction with a digitizer, touch surface, touch panel, image display, and within a region of interest relative to a display for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Scalable position detection systems comprised of hardware, firmware and software with input generated via passive and active input tools; imaging systems comprised of hardware, firmware and software for capturing text and graphical images for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Software for processing text and graphical images, and sharing and storing text and graphical images over a computer network for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Software for sharing collaboration data and images locally and in geographically dispersed locations for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Software for viewing, editing, and sharing data and images locally and in geographically dispersed locations for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail
(2) - Computerized systems comprised of hardware, firmware and software for capturing coordinate inputs, namely, graphics, script, drawings and gestures, for interaction with a computer generated display utilizing a pen, stylus, finger or hand for use in classrooms, meeting rooms and other shared spaces across industries, namely, education, corporate, military and retail; Coordinate input capturing devices, namely, interactive whiteboards and interactive displays, namely, interactive televisions, interactive projectors, interactive dry erase boards for use with front projection, rear projection, and direct view displays for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Absolute and relative position detection devices, namely, interactive whiteboards and interactive displays, namely interactive televisions, interactive projectors and interactive dry erase boards that utilize position detection systems which enable interaction with a digitizer, touch surface, touch panel, image display, and within a region of interest relative to a display for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Scalable position detection systems comprised of hardware, firmware and software with input generated via passive and active input tools, namely, computerized systems comprised of hardware, firmware and software that can capture and resize to scale coordinate inputs, namely, graphics, script, drawings and gestures, or the movement of pens, styluses, fingers or hands; Software for capturing, viewing, editing, sharing and storing graphics, script, drawings and gestures over a computer network for use in classrooms, meeting rooms and other shared spaces across industries, namely education, corporate, military and retail; Software for capturing, viewing, editing, sharing and storing graphics, script, drawings and gestures locally and in geographically dispersed locations for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail; Software for viewing, editing, and sharing graphics, script, drawings and gestures locally and in geographically dispersed locations for use in classrooms, meeting rooms, and other shared spaces across industries, namely, education, corporate, military, and retail
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