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A Canadian Trademark Information

Non-fungible tokens, namely, downloadable multimedia files containing artwork, text, audio, video, and games in the fields of sports, entertainment, fashion, and pop-culture; downloadable computer software for manipulating digital audio information for use in audio media applications; digital media hubs; digital media servers; digital media streaming devices; digital media, namely, downloadable multimedia files containing artwork, text, audio, video and games the fields of sports, entertainment, fashion, and pop-culture; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain based software technology and smart contracts; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports, entertainment, fashion, and pop-culture; downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of phot...
Classification Information
Class Code: 014 - Jewelry Products
Description: Precious and semi-precious metals, and jewellery
Class Code: 016 - Paper Goods and Printed Material
Description: Paper and printed goods
Class Code: 018 - Leather Products (not including clothing)
Description: Leather and artificial leather goods
Class Code: 020 - Furniture Products
Description: Furniture, mirrors, articles not included in other classes
Class Code: 021 - Houseware and Glass Products
Description: Household goods and glass
Class Code: 024 - Fabrics
Description: Textiles and textile goods
Class Code: 025 - Clothing Products
Description: Clothing, footwear, headgear
Class Code: 028 - Toys and Sporting Goods Products
Description: Games, toys and playthings, sporting articles
Class Code: 035 - Advertising, Business & Retail Services
Description: Advertising, marketing, promotional and business
Class Code: 038 - Communications Services
Description: Telecommunications
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2022-12-01 National prosecution history entry - Pre-Assessment Letter Sent
2022-11-21 Application filed - Filed
2022-11-21 National prosecution history entry - Created
2022-11-21 Filing date accorded - Formalized
Word Mark: A
Current Status:
Filing date accorded
LIVE Mark!
11/21/2022
Application Number: 2223511
Filing Date: Monday, November 21, 2022
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Figurative
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Logo Design Information
Design Feature:
(1) Circles
(2) Circles or ellipses with dark surfaces or parts of surfaces
(3) One circle or ellipse
(4) One line or one band
(5) Lines or bands forming an angle -- Note: Including chevrons and arrowheads formed by lines or bands.
(6) Letters presenting a special form of writing
(7) Letters linked to or containing a figurative element -- Note: Letters representing a human being or a part of the human body, an animal or a part of an animal's body, a plant, a heavenly body, a natural phenomenon or an object are classified in division 27.3.
Goods and Services Information
Description:
(1) - Non-fungible tokens, namely, downloadable multimedia files containing artwork, text, audio, video, and games in the fields of sports, entertainment, fashion, and pop-culture; downloadable computer software for manipulating digital audio information for use in audio media applications; digital media hubs; digital media servers; digital media streaming devices; digital media, namely, downloadable multimedia files containing artwork, text, audio, video and games the fields of sports, entertainment, fashion, and pop-culture; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain based software technology and smart contracts; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports, entertainment, fashion, and pop-culture; downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of photos, images, and videos of players, games, game footage, game highlights, and virtual experiences in the field of sports, entertainment, fashion, and pop-culture; Mouse pads; sunglasses
(2) - Key chains and fobs; watches; ornamental pins; jewelry
(3) - Printed calendars and posters; notebooks; blank journals; stationery; blank cards; pens and pencils; paper statuettes
(4) - Sports bags; all-purpose carrying bags; duffel bags; tote bags; knapsacks; backpacks; book bags; handbags; gift bags; wallets; umbrellas
(5) - Statuettes of plastic, wood, plaster or wax
(6) - Beverage glassware; water bottles, mugs; statuettes of glass, china, earthenware or porcelain
(7) - Towels
(8) - Clothing, namely, shirts, t-shirts, sweaters, sweatshirts, tops, pants, sweatpants, shorts, bottoms, hats, shoes, belts, rain wear
(9) - Balls for sports; Toys, namely, stuff toys, plush toys, miniature sports toys, action figures, toy vehicles and accessories therefor, toy buildings and accessories therefor, toy pop-ups, wind socks, novelty toys, toy fingers, toy hands, toy face masks, puzzles, doll and doll accessories, toy projectile shooters and accessories therefor; Board and parlor games
(10) - Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services using blockchain-based software technology and smart contracts featuring digital collectibles; Providing digital collectable services, namely, maintaining a registry of digital collectibles using blockchain-based software technology and smart contracts; Providing non-fungible tokens, namely, provision of an online marketplace for buyers and sellers of downloadable digital artwork, text, audio, video, games authenticated by non-fungible tokens (NFTs); Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services using blockchain-based software technology and smart contracts featuring digital collectibles featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports, entertainment, fashion, and pop-culture; Providing digital collectable services, namely, maintaining a registry of digital collectibles featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports, entertainment, fashion, and pop-culture using blockchain-based software technology and smart contracts; Membership club services providing discounts, collectibles and information to members in the fields of sports, entertainment, art, fashion and pop-culture; Retail and online retail store services featuring consumer products and services
(11) - Electronic transmission and streaming of digital media content for others via global and local computer networks
(12) - Entertainment services, namely, providing on-line, non-downloadable digital collectibles, namely, providing online non downloadable images, visual and audio recordings and games in the fields of sports, entertainment, fashion, and pop-culture; consulting services in the field of entertainment media production services; Entertainment services, namely, providing online non-downloadable images, visual and audio recordings and games in the fields of sports, entertainment, fashion, and pop-culture authenticated by non-fungible tokens; Fan club; Organizing and hosting of events in the fields of sports, entertainment, art, fashion and pop-culture; Entertainment services, namely, providing webcasts and podcasts in the fields of sports, entertainment, art, fashion and pop-culture; Providing a website featuring non-downloadable articles, videos, audio, and multimedia content featuring sports, entertainment, art, fashion and pop-culture
(13) - Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles; Computer services, namely, digital formatting and compression of music and video images into downloadable media; Application service provider featuring application programming interface (API) software for individuals to upload and sell artwork and digital assets in an online marketplace; Providing a website featuring online non-downloadable software that enables users to purchase, sell, trade, exchange, store, send, receive, accept and transmit digital, cryptographic, non-fungible tokens and semi-fungible tokens
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